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authorjaroWMR <jarorutjes07@gmail.com>2024-10-10 09:30:49 +0200
committerjaroWMR <jarorutjes07@gmail.com>2024-10-10 09:30:49 +0200
commit016070d47f2fff8cfdd49cc0bdf65c14ef922c94 (patch)
tree398daf00fcba5e4edc7dfc5807d55f940af4a58c /src/example
parentd001c4ba95a72f13c942f1a24eb98fe1584d93a4 (diff)
renamed particel to particle and example uses ecs for poc
Diffstat (limited to 'src/example')
-rw-r--r--src/example/CMakeLists.txt4
-rw-r--r--src/example/particle.cpp (renamed from src/example/particel.cpp)47
2 files changed, 32 insertions, 19 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index 36ceba1..cbf8e31 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -15,5 +15,5 @@ endfunction()
add_example(audio_internal)
add_example(components_internal)
add_example(script)
-add_example(particel)
-target_link_libraries(particel PUBLIC SDL2)
+add_example(particle)
+target_link_libraries(particle PUBLIC SDL2)
diff --git a/src/example/particel.cpp b/src/example/particle.cpp
index c66bbef..fc56230 100644
--- a/src/example/particel.cpp
+++ b/src/example/particle.cpp
@@ -5,9 +5,13 @@
#include "ParticleEmitter.h"
#include "ParticleSystem.h"
#include "Particle.h"
+#include <crepe/Component.h>
+#include <crepe/ComponentManager.h>
+#include <crepe/GameObject.h>
#include <chrono>
using namespace crepe;
+using namespace std;
const int WINDOW_WIDTH = 800;
const int WINDOW_HEIGHT = 600;
@@ -16,10 +20,15 @@ int main(int argc, char* argv[]) {
SDLApp app(WINDOW_WIDTH, WINDOW_HEIGHT);
if (!app.initialize()) {
- std::cerr << "Failed to initialize SDLApp." << std::endl;
+ cerr << "Failed to initialize SDLApp." << endl;
return 1;
}
+ auto & mgr = ComponentManager::get_instance();
+ GameObject * game_object[1];
+ game_object[0] = new GameObject(0, "Name", "Tag", 0);
+
+
ParticleSystem particleSystem;
unsigned int maxParticles = 100; // maximum number of particles
@@ -32,36 +41,40 @@ int main(int argc, char* argv[]) {
float endLifespan = 2.0f; // ending lifespan of particles
// Vector to hold all the emitters
- std::vector<ParticleEmitter> emitters;
+ // vector<ParticleEmitter> emitters;
+ game_object[0]->add_component<ParticleEmitter>(maxParticles, emissionRate, speed, speedOffset, angle, angleOffset, beginLifespan, endLifespan);
+
+ std::vector<std::reference_wrapper<ParticleEmitter>> emitters = mgr.get_components_by_type<ParticleEmitter>();
+
// Loop to create 1000 emitters
- for (unsigned int i = 0; i < 1000; ++i) {
- ParticleEmitter emitter(maxParticles, emissionRate, speed, speedOffset, angle, angleOffset, beginLifespan, endLifespan);
+ // for (unsigned int i = 0; i < 1000; ++i) {
+ // ParticleEmitter emitter(maxParticles, emissionRate, speed, speedOffset, angle, angleOffset, beginLifespan, endLifespan);
- // Set a position for each emitter, modifying the position for demonstration
- emitter.m_position = {static_cast<float>(200 + (i % 100)), static_cast<float>(200 + (i / 100) * 10)}; // Adjust position for each emitter
+ // // Set a position for each emitter, modifying the position for demonstration
+ // emitter.m_position = {static_cast<float>(200 + (i % 100)), static_cast<float>(200 + (i / 100) * 10)}; // Adjust position for each emitter
- emitters.push_back(emitter); // Add the emitter to the vector
- }
+ // emitters.push_back(emitter); // Add the emitter to the vector
+ // }
float deltaTime = 0.1f;
bool running = true;
- std::cout << "start loop " << std::endl;
+ cout << "start loop " << endl;
while (running) {
app.handleEvents(running);
// Start timing
- auto start = std::chrono::high_resolution_clock::now();
+ auto start = chrono::high_resolution_clock::now();
particleSystem.update(deltaTime, emitters); // update particle system with delta time and emitters
// End timing
- auto end = std::chrono::high_resolution_clock::now();
- std::chrono::duration<float, std::milli> duration = end - start; // get duration in milliseconds
+ auto end = chrono::high_resolution_clock::now();
+ chrono::duration<float, milli> duration = end - start; // get duration in milliseconds
- std::cout << "Update took " << duration.count() << " ms" << std::endl;
+ cout << "Update took " << duration.count() << " ms" << endl;
app.clearScreen();
- start = std::chrono::high_resolution_clock::now();
+ start = chrono::high_resolution_clock::now();
// render particles using the drawSquare method from SDLApp
for (const ParticleEmitter& emitter : emitters) {
for (const Particle& particle : emitter.particles) {
@@ -71,12 +84,12 @@ int main(int argc, char* argv[]) {
app.presentScreen();
- end = std::chrono::high_resolution_clock::now();
+ end = chrono::high_resolution_clock::now();
duration = end - start; // get duration in milliseconds
- std::cout << "screen took " << duration.count() << " ms" << std::endl;
+ cout << "screen took " << duration.count() << " ms" << endl;
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // simulate ~50 FPS
+ this_thread::sleep_for(chrono::milliseconds(20)); // simulate ~50 FPS
}
app.cleanUp();