diff options
author | max-001 <maxsmits21@kpnmail.nl> | 2024-11-21 09:06:52 +0100 |
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committer | max-001 <maxsmits21@kpnmail.nl> | 2024-11-21 09:06:52 +0100 |
commit | d3d207b9a2445a9219274466bae2254e1c3db268 (patch) | |
tree | 7c37a3d4f32de8ff617e1db42626eb6caa57b36c /src/example | |
parent | 8b5fd6188862bf9bdfc06a5419c8525d2dfd5f7f (diff) |
Added SceneManger to LoopManager
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/scene_manager.cpp | 20 |
1 files changed, 11 insertions, 9 deletions
diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp index ac7f439..7277afa 100644 --- a/src/example/scene_manager.cpp +++ b/src/example/scene_manager.cpp @@ -1,3 +1,6 @@ +#define private public + +#include "api/LoopManager.h" #include <iostream> #include <crepe/ComponentManager.h> @@ -40,22 +43,21 @@ public: }; int main() { - ComponentManager component_mgr{}; - SceneManager scene_mgr{component_mgr}; + LoopManager loop_mgr; // Add the scenes to the scene manager - scene_mgr.add_scene<ConcreteScene1>(); - scene_mgr.add_scene<ConcreteScene2>(); + loop_mgr.add_scene<ConcreteScene1>(); + loop_mgr.add_scene<ConcreteScene2>(); // There is no need to call set_next_scene() at the beginnen, because the first scene will be // automatically set as the next scene // Load scene1 (the first scene added) - scene_mgr.load_next_scene(); + loop_mgr.scene_manager.load_next_scene(); // Get the Metadata components of each GameObject of Scene1 vector<reference_wrapper<Metadata>> metadata - = component_mgr.get_components_by_type<Metadata>(); + = loop_mgr.component_manager.get_components_by_type<Metadata>(); cout << "Metadata components of Scene1:" << endl; // Print the Metadata @@ -65,12 +67,12 @@ int main() { } // Set scene2 as the next scene - scene_mgr.set_next_scene("scene2"); + loop_mgr.scene_manager.set_next_scene("scene2"); // Load scene2 - scene_mgr.load_next_scene(); + loop_mgr.scene_manager.load_next_scene(); // Get the Metadata components of each GameObject of Scene2 - metadata = component_mgr.get_components_by_type<Metadata>(); + metadata = loop_mgr.component_manager.get_components_by_type<Metadata>(); cout << "Metadata components of Scene2:" << endl; // Print the Metadata |