From d3d207b9a2445a9219274466bae2254e1c3db268 Mon Sep 17 00:00:00 2001 From: max-001 Date: Thu, 21 Nov 2024 09:06:52 +0100 Subject: Added SceneManger to LoopManager --- src/example/scene_manager.cpp | 20 +++++++++++--------- 1 file changed, 11 insertions(+), 9 deletions(-) (limited to 'src/example') diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp index ac7f439..7277afa 100644 --- a/src/example/scene_manager.cpp +++ b/src/example/scene_manager.cpp @@ -1,3 +1,6 @@ +#define private public + +#include "api/LoopManager.h" #include #include @@ -40,22 +43,21 @@ public: }; int main() { - ComponentManager component_mgr{}; - SceneManager scene_mgr{component_mgr}; + LoopManager loop_mgr; // Add the scenes to the scene manager - scene_mgr.add_scene(); - scene_mgr.add_scene(); + loop_mgr.add_scene(); + loop_mgr.add_scene(); // There is no need to call set_next_scene() at the beginnen, because the first scene will be // automatically set as the next scene // Load scene1 (the first scene added) - scene_mgr.load_next_scene(); + loop_mgr.scene_manager.load_next_scene(); // Get the Metadata components of each GameObject of Scene1 vector> metadata - = component_mgr.get_components_by_type(); + = loop_mgr.component_manager.get_components_by_type(); cout << "Metadata components of Scene1:" << endl; // Print the Metadata @@ -65,12 +67,12 @@ int main() { } // Set scene2 as the next scene - scene_mgr.set_next_scene("scene2"); + loop_mgr.scene_manager.set_next_scene("scene2"); // Load scene2 - scene_mgr.load_next_scene(); + loop_mgr.scene_manager.load_next_scene(); // Get the Metadata components of each GameObject of Scene2 - metadata = component_mgr.get_components_by_type(); + metadata = loop_mgr.component_manager.get_components_by_type(); cout << "Metadata components of Scene2:" << endl; // Print the Metadata -- cgit v1.2.3