aboutsummaryrefslogtreecommitdiff
path: root/src/example
diff options
context:
space:
mode:
authorJAROWMR <jarorutjes07@gmail.com>2024-11-10 21:38:58 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-11-10 21:38:58 +0100
commit47dd27c42f375b65ee53f8b1e8c1b25327315a92 (patch)
treec3206a49e7826e4e6f8a506e0d596d58393c2d6b /src/example
parent428182f45797de73b0bc2335916d25762b0d719b (diff)
box-box collision
Diffstat (limited to 'src/example')
-rw-r--r--src/example/CMakeLists.txt1
-rw-r--r--src/example/collision.cpp42
2 files changed, 43 insertions, 0 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index 36f9d4d..d43d56c 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -28,4 +28,5 @@ add_example(proxy)
add_example(db)
add_example(ecs)
add_example(scene_manager)
+add_example(collision)
diff --git a/src/example/collision.cpp b/src/example/collision.cpp
new file mode 100644
index 0000000..9faac69
--- /dev/null
+++ b/src/example/collision.cpp
@@ -0,0 +1,42 @@
+#include "api/BoxCollider.h"
+#include "system/CollisionSystem.h"
+#include <crepe/Component.h>
+#include <crepe/ComponentManager.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/BoxCollider.h>
+#include <crepe/api/Transform.h>
+#include <crepe/system/PhysicsSystem.h>
+
+using namespace crepe;
+using namespace std;
+
+int main(int argc, char * argv[]) {
+
+ GameObject game_object1(0, "Name", "Tag", Vector2{1, 1}, 90, 1);
+ game_object1.add_component<Rigidbody>(Rigidbody::Data{
+ .mass = 1,
+ .gravity_scale = 1,
+ .body_type = Rigidbody::BodyType::DYNAMIC,
+ .constraints = {0, 0, 0},
+ .use_gravity = true,
+ .bounce = false,
+ .offset = {3,3}
+ });
+ game_object1.add_component<BoxCollider>(Vector2{5, 5}, 100, 50);
+
+ GameObject game_object2(1, "Name", "Tag", Vector2{20, 2}, 90, 1);
+ game_object2.add_component<Rigidbody>(Rigidbody::Data{
+ .mass = 1,
+ .gravity_scale = 1,
+ .body_type = Rigidbody::BodyType::DYNAMIC,
+ .constraints = {0, 0, 0},
+ .use_gravity = true,
+ .bounce = false,
+ .offset = {4,4}
+ });
+ game_object2.add_component<BoxCollider>(Vector2{6, 6}, 100, 50);
+ CollisionSystem coltest;
+ coltest.update();
+ return 0;
+}