From 47dd27c42f375b65ee53f8b1e8c1b25327315a92 Mon Sep 17 00:00:00 2001 From: JAROWMR Date: Sun, 10 Nov 2024 21:38:58 +0100 Subject: box-box collision --- src/example/CMakeLists.txt | 1 + src/example/collision.cpp | 42 ++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 43 insertions(+) create mode 100644 src/example/collision.cpp (limited to 'src/example') diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index 36f9d4d..d43d56c 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -28,4 +28,5 @@ add_example(proxy) add_example(db) add_example(ecs) add_example(scene_manager) +add_example(collision) diff --git a/src/example/collision.cpp b/src/example/collision.cpp new file mode 100644 index 0000000..9faac69 --- /dev/null +++ b/src/example/collision.cpp @@ -0,0 +1,42 @@ +#include "api/BoxCollider.h" +#include "system/CollisionSystem.h" +#include +#include +#include +#include +#include +#include +#include + +using namespace crepe; +using namespace std; + +int main(int argc, char * argv[]) { + + GameObject game_object1(0, "Name", "Tag", Vector2{1, 1}, 90, 1); + game_object1.add_component(Rigidbody::Data{ + .mass = 1, + .gravity_scale = 1, + .body_type = Rigidbody::BodyType::DYNAMIC, + .constraints = {0, 0, 0}, + .use_gravity = true, + .bounce = false, + .offset = {3,3} + }); + game_object1.add_component(Vector2{5, 5}, 100, 50); + + GameObject game_object2(1, "Name", "Tag", Vector2{20, 2}, 90, 1); + game_object2.add_component(Rigidbody::Data{ + .mass = 1, + .gravity_scale = 1, + .body_type = Rigidbody::BodyType::DYNAMIC, + .constraints = {0, 0, 0}, + .use_gravity = true, + .bounce = false, + .offset = {4,4} + }); + game_object2.add_component(Vector2{6, 6}, 100, 50); + CollisionSystem coltest; + coltest.update(); + return 0; +} -- cgit v1.2.3