diff options
| author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-13 15:37:11 +0100 | 
|---|---|---|
| committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-13 15:37:11 +0100 | 
| commit | 408eb1fb5932a683a65db79afed6a300e18db5c6 (patch) | |
| tree | e57e60a9b9421b862fedaeef59bf621627ef336d /src/example | |
| parent | e4b3162d28a635af37dd7ca1f71db16e0d196864 (diff) | |
added keycodes
Diffstat (limited to 'src/example')
| -rw-r--r-- | src/example/events.cpp | 98 | 
1 files changed, 51 insertions, 47 deletions
diff --git a/src/example/events.cpp b/src/example/events.cpp index af6f294..210c42c 100644 --- a/src/example/events.cpp +++ b/src/example/events.cpp @@ -4,103 +4,107 @@  #include <crepe/system/ScriptSystem.h>  #include <crepe/util/log.h> +#include <crepe/api/Event.h> +#include <crepe/api/EventManager.h> +#include <crepe/api/IKeyListener.h> +#include <crepe/api/IMouseListener.h>  #include <crepe/api/BehaviorScript.h>  #include <crepe/api/Config.h>  #include <crepe/api/GameObject.h>  #include <crepe/api/Script.h>  #include <crepe/api/Transform.h> -#include "crepe/api/Event.h" -#include "crepe/api/EventManager.h" -#include "crepe/api/IKeyListener.h" -#include "crepe/api/IMouseListener.h" +#include <crepe/api/KeyCodes.h>  using namespace crepe;  using namespace std; -class MyScript : public Script, public IKeyListener,public IMouseListener{ +class MyScript : public Script, public IKeyListener, public IMouseListener {  	void update() {  		// Retrieve component from the same GameObject this script is on  		Transform & test = get_component<Transform>();  		dbg_logf("Transform(%.2f, %.2f)", test.position.x, test.position.y);  	} -	bool on_key_pressed(const KeyPressEvent & event) override{ +	bool on_key_pressed(const KeyPressEvent & event) override {  		std::cout << "KeyPressed function" << std::endl;  		this->deactivate_keys();  		return false;  	} -	bool on_key_released(const KeyReleaseEvent & event) override{ +	bool on_key_released(const KeyReleaseEvent & event) override {  		std::cout << "KeyRelease function" << std::endl;  		return false;  	} -	bool on_mouse_clicked(const MouseClickEvent & event) override{ +	bool on_mouse_clicked(const MouseClickEvent & event) override {  		std::cout << "MouseClick function" << std::endl;  		return false;  	} -    bool on_mouse_pressed(const MousePressEvent & event) override { +	bool on_mouse_pressed(const MousePressEvent & event) override {  		std::cout << "MousePress function" << std::endl;  		return false;  	} -    bool on_mouse_released(const MouseReleaseEvent & event) override { +	bool on_mouse_released(const MouseReleaseEvent & event) override {  		std::cout << "MouseRelease function" << std::endl;  		return false;  	} -    bool on_mouse_moved(const MouseMoveEvent & event) override { +	bool on_mouse_moved(const MouseMoveEvent & event) override {  		std::cout << "MouseMove function" << std::endl;  		return false;  	} -  };  class TestKeyListener : public IKeyListener {  public: -    bool on_key_pressed(const KeyPressEvent &event) override { -        std::cout << "TestKeyListener: Key Pressed - Code: " << event.key << std::endl; -        return true;  // Return true if the listener should remain active -    } -    bool on_key_released(const KeyReleaseEvent &event) override { -        std::cout << "TestKeyListener: Key Released - Code: " << event.key << std::endl; -        return true; -    } +	bool on_key_pressed(const KeyPressEvent & event) override { +		std::cout << "TestKeyListener: Key Pressed - Code: " << static_cast<int>(event.key) +				  << std::endl; +		return true; // Return true if the listener should remain active +	} +	bool on_key_released(const KeyReleaseEvent & event) override { +		std::cout << "TestKeyListener: Key Released - Code: " << static_cast<int>(event.key) +				  << std::endl; +		return true; +	}  };  int main() {  	// two events to trigger  	KeyPressEvent key_press; -    key_press.key = 1; -    key_press.repeat = 0; +	key_press.key = Keycode::A; +	key_press.repeat = 0;  	MouseClickEvent click_event; -    click_event.button = MouseButton::LEFT_MOUSE; -    click_event.mouse_x = 100; -    click_event.mouse_y = 200; +	click_event.button = MouseButton::Left_Mouse; +	click_event.mouse_x = 100; +	click_event.mouse_y = 200;  	// queue events to test queue -	EventManager::get_instance().queue_event<KeyPressEvent>(std::move(key_press), 0); -	EventManager::get_instance().queue_event<MouseClickEvent>(std::move(click_event), 0); -    { -        TestKeyListener testListener; -		testListener.set_channel(1); -        auto obj = GameObject(0, "name", "tag", Vector2{1.2, 3.4}, 0, 1); -        obj.add_component<BehaviorScript>().set_script<MyScript>(); +	EventManager::get_instance().queue_event<KeyPressEvent>( +		std::move(key_press), 0); +	EventManager::get_instance().queue_event<MouseClickEvent>( +		std::move(click_event), 0); +	{ +		TestKeyListener test_listener; +		test_listener.set_channel(1); +		auto obj = GameObject(0, "name", "tag", Vector2{1.2, 3.4}, 0, 1); +		obj.add_component<BehaviorScript>().set_script<MyScript>(); -        ScriptSystem sys; -        sys.update(); +		ScriptSystem sys; +		sys.update(); -        // Trigger the events while `testListener` is in scope -        EventManager::get_instance().trigger_event<KeyPressEvent>(key_press, 1); -        EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, 1); -    }  +		// Trigger the events while `testListener` is in scope +		EventManager::get_instance().trigger_event<KeyPressEvent>(key_press, 1); +		EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, +																	1); +	}  	// custom lambda event handler -	EventHandler<KeyPressEvent> event_handler = [](const KeyPressEvent& e) { -   	 	std::cout << "lambda test" << std::endl; +	EventHandler<KeyPressEvent> event_handler = [](const KeyPressEvent & e) { +		std::cout << "lambda test" << std::endl;  		return false;  	}; -	EventManager::get_instance().subscribe<KeyPressEvent>(std::move(event_handler),0); +	EventManager::get_instance().subscribe<KeyPressEvent>( +		std::move(event_handler), 0);  	// testing trigger with testListener not in scope (unsubscribed) -    EventManager::get_instance().trigger_event<KeyPressEvent>(key_press, 0); -    EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, 0); +	EventManager::get_instance().trigger_event<KeyPressEvent>(key_press, 0); +	EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, 0);  	// dispatching queued events  	EventManager::get_instance().dispatch_events(); -	EventManager::get_instance().unsubscribe<KeyPressEvent>(event_handler,0); -    return EXIT_SUCCESS; +	EventManager::get_instance().unsubscribe<KeyPressEvent>(event_handler, 0); +	return EXIT_SUCCESS;  } - -  |