From 408eb1fb5932a683a65db79afed6a300e18db5c6 Mon Sep 17 00:00:00 2001 From: WBoerenkamps Date: Wed, 13 Nov 2024 15:37:11 +0100 Subject: added keycodes --- src/example/events.cpp | 98 ++++++++++++++++++++++++++------------------------ 1 file changed, 51 insertions(+), 47 deletions(-) (limited to 'src/example') diff --git a/src/example/events.cpp b/src/example/events.cpp index af6f294..210c42c 100644 --- a/src/example/events.cpp +++ b/src/example/events.cpp @@ -4,103 +4,107 @@ #include #include +#include +#include +#include +#include #include #include #include #include #include -#include "crepe/api/Event.h" -#include "crepe/api/EventManager.h" -#include "crepe/api/IKeyListener.h" -#include "crepe/api/IMouseListener.h" +#include using namespace crepe; using namespace std; -class MyScript : public Script, public IKeyListener,public IMouseListener{ +class MyScript : public Script, public IKeyListener, public IMouseListener { void update() { // Retrieve component from the same GameObject this script is on Transform & test = get_component(); dbg_logf("Transform(%.2f, %.2f)", test.position.x, test.position.y); } - bool on_key_pressed(const KeyPressEvent & event) override{ + bool on_key_pressed(const KeyPressEvent & event) override { std::cout << "KeyPressed function" << std::endl; this->deactivate_keys(); return false; } - bool on_key_released(const KeyReleaseEvent & event) override{ + bool on_key_released(const KeyReleaseEvent & event) override { std::cout << "KeyRelease function" << std::endl; return false; } - bool on_mouse_clicked(const MouseClickEvent & event) override{ + bool on_mouse_clicked(const MouseClickEvent & event) override { std::cout << "MouseClick function" << std::endl; return false; } - bool on_mouse_pressed(const MousePressEvent & event) override { + bool on_mouse_pressed(const MousePressEvent & event) override { std::cout << "MousePress function" << std::endl; return false; } - bool on_mouse_released(const MouseReleaseEvent & event) override { + bool on_mouse_released(const MouseReleaseEvent & event) override { std::cout << "MouseRelease function" << std::endl; return false; } - bool on_mouse_moved(const MouseMoveEvent & event) override { + bool on_mouse_moved(const MouseMoveEvent & event) override { std::cout << "MouseMove function" << std::endl; return false; } - }; class TestKeyListener : public IKeyListener { public: - bool on_key_pressed(const KeyPressEvent &event) override { - std::cout << "TestKeyListener: Key Pressed - Code: " << event.key << std::endl; - return true; // Return true if the listener should remain active - } - bool on_key_released(const KeyReleaseEvent &event) override { - std::cout << "TestKeyListener: Key Released - Code: " << event.key << std::endl; - return true; - } + bool on_key_pressed(const KeyPressEvent & event) override { + std::cout << "TestKeyListener: Key Pressed - Code: " << static_cast(event.key) + << std::endl; + return true; // Return true if the listener should remain active + } + bool on_key_released(const KeyReleaseEvent & event) override { + std::cout << "TestKeyListener: Key Released - Code: " << static_cast(event.key) + << std::endl; + return true; + } }; int main() { // two events to trigger KeyPressEvent key_press; - key_press.key = 1; - key_press.repeat = 0; + key_press.key = Keycode::A; + key_press.repeat = 0; MouseClickEvent click_event; - click_event.button = MouseButton::LEFT_MOUSE; - click_event.mouse_x = 100; - click_event.mouse_y = 200; + click_event.button = MouseButton::Left_Mouse; + click_event.mouse_x = 100; + click_event.mouse_y = 200; // queue events to test queue - EventManager::get_instance().queue_event(std::move(key_press), 0); - EventManager::get_instance().queue_event(std::move(click_event), 0); - { - TestKeyListener testListener; - testListener.set_channel(1); - auto obj = GameObject(0, "name", "tag", Vector2{1.2, 3.4}, 0, 1); - obj.add_component().set_script(); + EventManager::get_instance().queue_event( + std::move(key_press), 0); + EventManager::get_instance().queue_event( + std::move(click_event), 0); + { + TestKeyListener test_listener; + test_listener.set_channel(1); + auto obj = GameObject(0, "name", "tag", Vector2{1.2, 3.4}, 0, 1); + obj.add_component().set_script(); - ScriptSystem sys; - sys.update(); + ScriptSystem sys; + sys.update(); - // Trigger the events while `testListener` is in scope - EventManager::get_instance().trigger_event(key_press, 1); - EventManager::get_instance().trigger_event(click_event, 1); - } + // Trigger the events while `testListener` is in scope + EventManager::get_instance().trigger_event(key_press, 1); + EventManager::get_instance().trigger_event(click_event, + 1); + } // custom lambda event handler - EventHandler event_handler = [](const KeyPressEvent& e) { - std::cout << "lambda test" << std::endl; + EventHandler event_handler = [](const KeyPressEvent & e) { + std::cout << "lambda test" << std::endl; return false; }; - EventManager::get_instance().subscribe(std::move(event_handler),0); + EventManager::get_instance().subscribe( + std::move(event_handler), 0); // testing trigger with testListener not in scope (unsubscribed) - EventManager::get_instance().trigger_event(key_press, 0); - EventManager::get_instance().trigger_event(click_event, 0); + EventManager::get_instance().trigger_event(key_press, 0); + EventManager::get_instance().trigger_event(click_event, 0); // dispatching queued events EventManager::get_instance().dispatch_events(); - EventManager::get_instance().unsubscribe(event_handler,0); - return EXIT_SUCCESS; + EventManager::get_instance().unsubscribe(event_handler, 0); + return EXIT_SUCCESS; } - - -- cgit v1.2.3