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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-18 15:34:22 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-18 15:34:22 +0100 |
commit | b92da3c729c8fc7c002cb3acbb75c56cb63bd89e (patch) | |
tree | 454b64d31b7e0c9151da88a0d49ee782565f49e9 /src/example/script.cpp | |
parent | 8b449e764b5c91cd3cb0c4fa404a290ab295a7ef (diff) | |
parent | 121b64b1cb6cfead5814070c8b0185d3d7308095 (diff) |
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/events
Diffstat (limited to 'src/example/script.cpp')
-rw-r--r-- | src/example/script.cpp | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/example/script.cpp b/src/example/script.cpp index 5411b77..a23295b 100644 --- a/src/example/script.cpp +++ b/src/example/script.cpp @@ -5,7 +5,7 @@ #include <crepe/ComponentManager.h> #include <crepe/system/ScriptSystem.h> -#include <crepe/util/log.h> +#include <crepe/util/Log.h> #include <crepe/api/BehaviorScript.h> #include <crepe/api/Config.h> @@ -20,7 +20,7 @@ using namespace std; int _ = []() { // Show dbg_trace() output auto & cfg = Config::get_instance(); - cfg.log.level = LogLevel::TRACE; + cfg.log.level = Log::Level::TRACE; return 0; // satisfy compiler }(); @@ -30,19 +30,20 @@ class MyScript : public Script { void update() { // Retrieve component from the same GameObject this script is on Transform & test = get_component<Transform>(); - dbg_logf("Transform(%.2f, %.2f)", test.position.x, test.position.y); + dbg_logf("Transform({:.2f}, {:.2f})", test.position.x, test.position.y); } }; int main() { + ComponentManager component_manager{}; + ScriptSystem system{component_manager}; + // Create game object with Transform and BehaviorScript components - auto obj = GameObject(0, "name", "tag", Vector2{1.2, 3.4}, 0, 1); + GameObject obj = component_manager.new_object("name"); obj.add_component<BehaviorScript>().set_script<MyScript>(); - // Get ScriptSystem singleton instance (this would normally be done from the game loop) - ScriptSystem sys; // Update all scripts. This should result in MyScript::update being called - sys.update(); + system.update(); return EXIT_SUCCESS; } |