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author | max-001 <maxsmits21@kpnmail.nl> | 2024-11-05 13:20:44 +0100 |
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committer | max-001 <maxsmits21@kpnmail.nl> | 2024-11-05 13:20:44 +0100 |
commit | b3e991afa5c3c362317616aad68e30889cf3ef40 (patch) | |
tree | e811ca01986c21e4ad3a94f858f5d493faa3ff47 /src/example/script.cpp | |
parent | 6aa2084b52e632447267bdff5342aa7af224f1d4 (diff) |
Changed examples a bit to work with new GameObject class
Diffstat (limited to 'src/example/script.cpp')
-rw-r--r-- | src/example/script.cpp | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/src/example/script.cpp b/src/example/script.cpp index 5df26e8..e4c8319 100644 --- a/src/example/script.cpp +++ b/src/example/script.cpp @@ -37,13 +37,7 @@ class MyScript : public Script { int main() { // Create game object with Transform and BehaviorScript components - auto obj = GameObject(0, "name", "tag", 0); - obj.add_component<Transform>( - Point{ - .x = 1.2, - .y = 3.4, - }, - 0, 0); + auto obj = GameObject(0, "name", "tag", Point{1.2, 3.4}, 0, 1); obj.add_component<BehaviorScript>().set_script<MyScript>(); // Get ScriptSystem singleton instance (this would normally be done from the |