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authormax-001 <maxsmits21@kpnmail.nl>2024-11-05 13:20:44 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-11-05 13:20:44 +0100
commitb3e991afa5c3c362317616aad68e30889cf3ef40 (patch)
treee811ca01986c21e4ad3a94f858f5d493faa3ff47 /src/example/script.cpp
parent6aa2084b52e632447267bdff5342aa7af224f1d4 (diff)
Changed examples a bit to work with new GameObject class
Diffstat (limited to 'src/example/script.cpp')
-rw-r--r--src/example/script.cpp8
1 files changed, 1 insertions, 7 deletions
diff --git a/src/example/script.cpp b/src/example/script.cpp
index 5df26e8..e4c8319 100644
--- a/src/example/script.cpp
+++ b/src/example/script.cpp
@@ -37,13 +37,7 @@ class MyScript : public Script {
int main() {
// Create game object with Transform and BehaviorScript components
- auto obj = GameObject(0, "name", "tag", 0);
- obj.add_component<Transform>(
- Point{
- .x = 1.2,
- .y = 3.4,
- },
- 0, 0);
+ auto obj = GameObject(0, "name", "tag", Point{1.2, 3.4}, 0, 1);
obj.add_component<BehaviorScript>().set_script<MyScript>();
// Get ScriptSystem singleton instance (this would normally be done from the