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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-16 15:26:54 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-16 15:26:54 +0100
commit6b3feac981ce78144fb69e490640a4b07dd29f1d (patch)
tree88c9a7b1b03ada97a8152591deb035681f99b7c8 /src/example/script.cpp
parent8209678e20605936b2ce58331c1a65d8f23fee91 (diff)
parent9f6475e7b0698c414138e2a8140b47f01ce9c5d1 (diff)
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/events
Diffstat (limited to 'src/example/script.cpp')
-rw-r--r--src/example/script.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/example/script.cpp b/src/example/script.cpp
index 9e8b147..5411b77 100644
--- a/src/example/script.cpp
+++ b/src/example/script.cpp
@@ -39,8 +39,7 @@ int main() {
auto obj = GameObject(0, "name", "tag", Vector2{1.2, 3.4}, 0, 1);
obj.add_component<BehaviorScript>().set_script<MyScript>();
- // Get ScriptSystem singleton instance (this would normally be done from the
- // game loop)
+ // Get ScriptSystem singleton instance (this would normally be done from the game loop)
ScriptSystem sys;
// Update all scripts. This should result in MyScript::update being called
sys.update();