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| author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 20:03:51 +0100 | 
|---|---|---|
| committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 20:03:51 +0100 | 
| commit | 9f6475e7b0698c414138e2a8140b47f01ce9c5d1 (patch) | |
| tree | 3dd74938da60a0de1a77360280c15ff8949d02cf /src/example/script.cpp | |
| parent | 424611c6016e4a189e3a887fabe8e45b637e80f4 (diff) | |
| parent | b597af6c64ccf50c7f92a2b78e7950ee3ab230f7 (diff) | |
Merge branch 'loek/wrap'
Diffstat (limited to 'src/example/script.cpp')
| -rw-r--r-- | src/example/script.cpp | 3 | 
1 files changed, 1 insertions, 2 deletions
| diff --git a/src/example/script.cpp b/src/example/script.cpp index 9e8b147..5411b77 100644 --- a/src/example/script.cpp +++ b/src/example/script.cpp @@ -39,8 +39,7 @@ int main() {  	auto obj = GameObject(0, "name", "tag", Vector2{1.2, 3.4}, 0, 1);  	obj.add_component<BehaviorScript>().set_script<MyScript>(); -	// Get ScriptSystem singleton instance (this would normally be done from the -	// game loop) +	// Get ScriptSystem singleton instance (this would normally be done from the game loop)  	ScriptSystem sys;  	// Update all scripts. This should result in MyScript::update being called  	sys.update(); |