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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 20:03:51 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 20:03:51 +0100
commit9f6475e7b0698c414138e2a8140b47f01ce9c5d1 (patch)
tree3dd74938da60a0de1a77360280c15ff8949d02cf /src/example/script.cpp
parent424611c6016e4a189e3a887fabe8e45b637e80f4 (diff)
parentb597af6c64ccf50c7f92a2b78e7950ee3ab230f7 (diff)
Merge branch 'loek/wrap'
Diffstat (limited to 'src/example/script.cpp')
-rw-r--r--src/example/script.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/example/script.cpp b/src/example/script.cpp
index 9e8b147..5411b77 100644
--- a/src/example/script.cpp
+++ b/src/example/script.cpp
@@ -39,8 +39,7 @@ int main() {
auto obj = GameObject(0, "name", "tag", Vector2{1.2, 3.4}, 0, 1);
obj.add_component<BehaviorScript>().set_script<MyScript>();
- // Get ScriptSystem singleton instance (this would normally be done from the
- // game loop)
+ // Get ScriptSystem singleton instance (this would normally be done from the game loop)
ScriptSystem sys;
// Update all scripts. This should result in MyScript::update being called
sys.update();