From f51ddfac7b8948a43a40894185238c8a1ceeb5c4 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Fri, 15 Nov 2024 17:25:12 +0100 Subject: wrap lines at column 95 instead of 80 --- src/example/script.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/example/script.cpp') diff --git a/src/example/script.cpp b/src/example/script.cpp index 9e8b147..5411b77 100644 --- a/src/example/script.cpp +++ b/src/example/script.cpp @@ -39,8 +39,7 @@ int main() { auto obj = GameObject(0, "name", "tag", Vector2{1.2, 3.4}, 0, 1); obj.add_component().set_script(); - // Get ScriptSystem singleton instance (this would normally be done from the - // game loop) + // Get ScriptSystem singleton instance (this would normally be done from the game loop) ScriptSystem sys; // Update all scripts. This should result in MyScript::update being called sys.update(); -- cgit v1.2.3