diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 20:49:37 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 20:49:37 +0100 |
commit | fdd5c471dffd4a204a91e8d1d70567fa56ea29a5 (patch) | |
tree | ece2c3e32261fe9b0f7ccd3aa3bd4e98f74e3b28 /src/example/scene_manager.cpp | |
parent | e8cd950b8ebd152d76d588d4fedc7f4c239b0835 (diff) |
`make format`
Diffstat (limited to 'src/example/scene_manager.cpp')
-rw-r--r-- | src/example/scene_manager.cpp | 21 |
1 files changed, 7 insertions, 14 deletions
diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp index 62720eb..accec7d 100644 --- a/src/example/scene_manager.cpp +++ b/src/example/scene_manager.cpp @@ -16,12 +16,9 @@ public: void load_scene() { auto & mgr = this->component_manager; - GameObject object1 - = mgr.new_object("scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1); - GameObject object2 - = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1); - GameObject object3 - = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1); + GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1); + GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1); + GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1); } }; @@ -31,14 +28,10 @@ public: void load_scene() { auto & mgr = this->component_manager; - GameObject object1 - = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1); - GameObject object2 - = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1); - GameObject object3 - = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1); - GameObject object4 - = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1); + GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1); + GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1); + GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1); + GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1); } }; |