diff options
author | jaroWMR <jarorutjes07@gmail.com> | 2024-11-07 18:39:56 +0100 |
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committer | jaroWMR <jarorutjes07@gmail.com> | 2024-11-07 18:39:56 +0100 |
commit | e2f3ace383b43cc3f140629e577b97c6f69c9856 (patch) | |
tree | 690eb146e11a4bc134840ec82bfbea4805daba61 /src/example/scene_manager.cpp | |
parent | 156906dca0b84d3fd3c889e1bcda12308b8fe793 (diff) |
added physics system
Diffstat (limited to 'src/example/scene_manager.cpp')
-rw-r--r-- | src/example/scene_manager.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp index efbf2c2..1780c81 100644 --- a/src/example/scene_manager.cpp +++ b/src/example/scene_manager.cpp @@ -3,7 +3,7 @@ #include <crepe/ComponentManager.h> #include <crepe/api/GameObject.h> #include <crepe/api/Metadata.h> -#include <crepe/api/Point.h> +#include <crepe/api/Vector2.h> #include <crepe/api/Scene.h> #include <crepe/api/SceneManager.h> @@ -15,9 +15,9 @@ public: ConcreteScene1(string name) : Scene(name) {} void load_scene() { - GameObject object1(0, "scene_1", "tag_scene_1", Point{0, 0}, 0, 1); - GameObject object2(1, "scene_1", "tag_scene_1", Point{1, 0}, 0, 1); - GameObject object3(2, "scene_1", "tag_scene_1", Point{2, 0}, 0, 1); + GameObject object1(0, "scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1); + GameObject object2(1, "scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1); + GameObject object3(2, "scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1); } }; @@ -26,10 +26,10 @@ public: ConcreteScene2(string name) : Scene(name) {} void load_scene() { - GameObject object1(0, "scene_2", "tag_scene_2", Point{0, 0}, 0, 1); - GameObject object2(1, "scene_2", "tag_scene_2", Point{0, 1}, 0, 1); - GameObject object3(2, "scene_2", "tag_scene_2", Point{0, 2}, 0, 1); - GameObject object4(3, "scene_2", "tag_scene_2", Point{0, 3}, 0, 1); + GameObject object1(0, "scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1); + GameObject object2(1, "scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1); + GameObject object3(2, "scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1); + GameObject object4(3, "scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1); } }; |