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authormax-001 <maxsmits21@kpnmail.nl>2024-11-05 16:12:23 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-11-05 16:12:23 +0100
commit6071387c2bbe6d36a95c113ad137e8e2ce80be27 (patch)
tree81d0df4230979f74388dfd464e3026329779f9e7 /src/example/scene_manager.cpp
parentd478c8b76d6155bd9653f81787f73db07c55d9f3 (diff)
Added examples for the SceneManager
Diffstat (limited to 'src/example/scene_manager.cpp')
-rw-r--r--src/example/scene_manager.cpp75
1 files changed, 75 insertions, 0 deletions
diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp
new file mode 100644
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+++ b/src/example/scene_manager.cpp
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+#include <iostream>
+
+#include "../crepe/api/SceneManager.h"
+#include "../crepe/api/Scene.h"
+#include "../crepe/api/GameObject.h"
+#include "../crepe/Metadata.h"
+#include "../crepe/ComponentManager.h"
+
+using namespace crepe::api;
+using namespace crepe;
+using namespace std;
+
+class concreteScene1 : public Scene {
+public:
+ concreteScene1(string name) : Scene(name) {}
+
+ void load_scene() {
+ GameObject object1(0, "scene_1", "tag_scene_1", Point{0, 0}, 0, 1);
+ GameObject object2(1, "scene_1", "tag_scene_1", Point{1, 0}, 0, 1);
+ GameObject object3(2, "scene_1", "tag_scene_1", Point{2, 0}, 0, 1);
+ }
+};
+
+class concreteScene2 : public Scene {
+public:
+ concreteScene2(string name) : Scene(name) {}
+
+ void load_scene() {
+ GameObject object1(0, "scene_2", "tag_scene_2", Point{0, 0}, 0, 1);
+ GameObject object2(1, "scene_2", "tag_scene_2", Point{0, 1}, 0, 1);
+ GameObject object3(2, "scene_2", "tag_scene_2", Point{0, 2}, 0, 1);
+ GameObject object4(3, "scene_2", "tag_scene_2", Point{0, 3}, 0, 1);
+ }
+};
+
+int main() {
+ SceneManager & scene_mgr = SceneManager::get_instance();
+
+ // Add the scenes to the scene manager
+ scene_mgr.add_scene<concreteScene1>("scene1");
+ scene_mgr.add_scene<concreteScene2>("scene2");
+
+ // Load scene1 to the queue
+ scene_mgr.load_scene("scene1");
+ // Empty the queue (now scene1 is loaded)
+ scene_mgr.empty_queue();
+
+ // Get the Metadata components of each GameObject of Scene1
+ ComponentManager & component_mgr = ComponentManager::get_instance();
+ vector<reference_wrapper<Metadata>> metadata = component_mgr.get_components_by_type<Metadata>();
+
+ cout << "Metadata components of Scene1:" << endl;
+ // Print the Metadata
+ for (auto & m : metadata) {
+ cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name
+ << " Tag: " << m.get().tag << endl;
+ }
+
+ // Load scene2 to the queue
+ scene_mgr.load_scene("scene2");
+ // Empty the queue (now scene2 is loaded)
+ scene_mgr.empty_queue();
+
+ // Get the Metadata components of each GameObject of Scene2
+ metadata = component_mgr.get_components_by_type<Metadata>();
+
+ cout << "Metadata components of Scene2:" << endl;
+ // Print the Metadata
+ for (auto & m : metadata) {
+ cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name
+ << " Tag: " << m.get().tag << endl;
+ }
+
+ return 0;
+}