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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-07 20:08:09 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-07 20:08:09 +0100
commit1c4156ee127b14760ed3b1a0cd16ad12180c7ac6 (patch)
tree211505d5328f24c9f9beabf8f874d9e13ef92130 /src/example/scene_manager.cpp
parent9df087ede0b539ecbd2778236c7d1143362b384d (diff)
parent3d2428af8e8d9d49b4ade52d4806a7dae4cf1ab8 (diff)
merge `master` into `loek/savemgr`
Diffstat (limited to 'src/example/scene_manager.cpp')
-rw-r--r--src/example/scene_manager.cpp75
1 files changed, 75 insertions, 0 deletions
diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp
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+#include <iostream>
+
+#include <crepe/ComponentManager.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Metadata.h>
+#include <crepe/api/Scene.h>
+#include <crepe/api/SceneManager.h>
+#include <crepe/api/Vector2.h>
+
+using namespace crepe;
+using namespace std;
+
+class ConcreteScene1 : public Scene {
+public:
+ ConcreteScene1(string name) : Scene(name) {}
+
+ void load_scene() {
+ GameObject object1(0, "scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1);
+ GameObject object2(1, "scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1);
+ GameObject object3(2, "scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1);
+ }
+};
+
+class ConcreteScene2 : public Scene {
+public:
+ ConcreteScene2(string name) : Scene(name) {}
+
+ void load_scene() {
+ GameObject object1(0, "scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1);
+ GameObject object2(1, "scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1);
+ GameObject object3(2, "scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1);
+ GameObject object4(3, "scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1);
+ }
+};
+
+int main() {
+ SceneManager & scene_mgr = SceneManager::get_instance();
+
+ // Add the scenes to the scene manager
+ scene_mgr.add_scene<ConcreteScene1>("scene1");
+ scene_mgr.add_scene<ConcreteScene2>("scene2");
+
+ // There is no need to call set_next_scene() at the beginnen, because the first scene will be automatically set as the next scene
+ // Load scene1 (the first scene added)
+ scene_mgr.load_next_scene();
+
+ // Get the Metadata components of each GameObject of Scene1
+ ComponentManager & component_mgr = ComponentManager::get_instance();
+ vector<reference_wrapper<Metadata>> metadata
+ = component_mgr.get_components_by_type<Metadata>();
+
+ cout << "Metadata components of Scene1:" << endl;
+ // Print the Metadata
+ for (auto & m : metadata) {
+ cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name
+ << " Tag: " << m.get().tag << endl;
+ }
+
+ // Set scene2 as the next scene
+ scene_mgr.set_next_scene("scene2");
+ // Load scene2
+ scene_mgr.load_next_scene();
+
+ // Get the Metadata components of each GameObject of Scene2
+ metadata = component_mgr.get_components_by_type<Metadata>();
+
+ cout << "Metadata components of Scene2:" << endl;
+ // Print the Metadata
+ for (auto & m : metadata) {
+ cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name
+ << " Tag: " << m.get().tag << endl;
+ }
+
+ return 0;
+}