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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-17 14:17:25 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-17 14:17:25 +0100
commite70c2a3a4a7f636f190cc64792029cadd3613337 (patch)
tree8371b0e067430db780b72638eb61555869641979 /src/example/rendering_particle.cpp
parent68be6b67f79413cb4af0ca15262ca1547a7d0d41 (diff)
parent9957da232e7c96f7f88a7ab0edfa4aaf560d1c00 (diff)
Merge branch 'master' into niels/UI
Diffstat (limited to 'src/example/rendering_particle.cpp')
-rw-r--r--src/example/rendering_particle.cpp22
1 files changed, 0 insertions, 22 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index aa71dd0..e8b3775 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -20,28 +20,6 @@
using namespace crepe;
using namespace std;
-/*
- auto & test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{
- .position = {0, 0},
- .max_particles = 10,
- .emission_rate = 0.1,
- .min_speed = 6,
- .max_speed = 20,
- .min_angle = -20,
- .max_angle = 20,
- .begin_lifespan = 0,
- .end_lifespan = 60,
- .force_over_time = vec2{0, 0},
- .boundary{
- .width = 1000,
- .height = 1000,
- .offset = vec2{0, 0},
- .reset_on_exit = false,
- },
- .sprite = test_sprite,
- });
- */
-
class TestScene : public Scene {
public:
void load_scene() {