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| author | Max-001 <maxsmits21@kpnmail.nl> | 2025-01-06 12:06:25 +0100 | 
|---|---|---|
| committer | Max-001 <maxsmits21@kpnmail.nl> | 2025-01-06 12:06:25 +0100 | 
| commit | c40514053e39019ce988cc7961c68fbf7aa5dbe3 (patch) | |
| tree | 39a33ec1bdc3140572c3c80330efeecc6b0cd0b0 /src/example/rendering_particle.cpp | |
| parent | 20ae1e9dc2043ef3c190f77dd5f9de74bcd533de (diff) | |
| parent | 79df1f88c41e5e6872b5502dfba776048dbc593e (diff) | |
Merge remote-tracking branch 'origin/master' into max/game
Diffstat (limited to 'src/example/rendering_particle.cpp')
| -rw-r--r-- | src/example/rendering_particle.cpp | 35 | 
1 files changed, 6 insertions, 29 deletions
| diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 8be781a..c28d6a0 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -27,7 +27,7 @@ public:  		Color color(255, 255, 255, 255); -		Asset img {"asset/texture/square.png"}; +		Asset img {"asset/spritesheet/pokemon_spritesheet.png"};  		Sprite & test_sprite = game_object.add_component<Sprite>(  			img, @@ -36,21 +36,17 @@ public:  				.flip = Sprite::FlipSettings {false, false},  				.sorting_in_layer = 2,  				.order_in_layer = 2, -				.size = {1, 1}, +				.size = {1, 0},  				.angle_offset = 0,  				.position_offset = {0, 1},  				.world_space = false,  			}  		); -		//auto & emitter			= game_object.add_component<ParticleEmitter>(test_sprite, ParticleEmitter::Data{}); -		Sprite & test_sprite1 = game_object.add_component<Sprite>( -			img, -			Sprite::Data { -				.color = color, -				.size = {1, 1}, -				.position_offset = {0, -1}, -				.world_space = false, +		game_object.add_component<Animator>( +			test_sprite, ivec2 {56, 56}, uvec2 {4, 4}, +			Animator::Data { +				.looping = false,  			}  		); @@ -61,25 +57,6 @@ public:  				.postion_offset = {1000, 1000},  			}  		); - -		game_object.add_component<Text>( -			vec2 {1, 1}, vec2 {0, -1}, "ComicSansMS", -			Text::Data { -				.text_color = Color::RED, -			}, -			"test TEST" -		); - -		game_object -			.add_component<Text>( -				vec2 {1, 1}, vec2 {0, 1}, "Ariel", -				Text::Data { -					.text_color = Color::BLACK, -				}, -				"TEST test" -			) -			.world_space -			= true;  	}  	string get_name() const { return "TestScene"; }; |