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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-16 20:52:43 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-16 20:52:43 +0100
commit8abc6008880dd9ed0c16a68a126b49f0eb03caa2 (patch)
tree98bf7773f81d9896df6c17a7d662dd6f4380023f /src/example/rendering_particle.cpp
parent56342ffab9daade7802b015ac83b9c47a8b9b18b (diff)
fonting
Diffstat (limited to 'src/example/rendering_particle.cpp')
-rw-r--r--src/example/rendering_particle.cpp25
1 files changed, 5 insertions, 20 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index 13e625f..3857acc 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -1,4 +1,5 @@
#include "api/Asset.h"
+#include "api/Text.h"
#include <crepe/Component.h>
#include <crepe/api/Animator.h>
#include <crepe/api/Button.h>
@@ -43,11 +44,7 @@ using namespace std;
class TestScene : public Scene {
public:
void load_scene() {
-
- cout << "TestScene" << endl;
- Mediator & mediator = this->mediator;
- ComponentManager & mgr = mediator.component_manager;
- GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 1);
+ GameObject game_object = new_object("", "", vec2{0, 0}, 0, 1);
Color color(255, 255, 255, 255);
@@ -59,29 +56,17 @@ public:
.flip = Sprite::FlipSettings{false, false},
.sorting_in_layer = 2,
.order_in_layer = 2,
- .size = {0, 100},
+ .size = {0, 0},
.angle_offset = 0,
.position_offset = {0, 0},
});
- //auto & anim = game_object.add_component<Animator>(test_sprite,ivec2{32, 64}, uvec2{4,1}, Animator::Data{});
- //anim.set_anim(0);
-
- auto & cam = game_object.add_component<Camera>(ivec2{720, 1280}, vec2{400, 400},
+ auto & cam = game_object.add_component<Camera>(ivec2{400, 400}, vec2{400, 400},
Camera::Data{
.bg_color = Color::WHITE,
});
- function<void()> on_click = [&]() { cout << "button clicked" << std::endl; };
- function<void()> on_enter = [&]() { cout << "enter" << std::endl; };
- function<void()> on_exit = [&]() { cout << "exit" << std::endl; };
-
- auto & button
- = game_object.add_component<Button>(vec2{200, 200}, vec2{0, 0}, on_click, false);
- button.on_mouse_enter = on_enter;
- button.on_mouse_exit = on_exit;
- button.is_toggle = true;
- button.active = true;
+ game_object.add_component<Text>(vec2{200,200}, vec2{0,0}, "test test", "OpenSymbol", Text::Data{});
}
string get_name() const { return "TestScene"; };