diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-16 20:52:43 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-16 20:52:43 +0100 |
commit | 8abc6008880dd9ed0c16a68a126b49f0eb03caa2 (patch) | |
tree | 98bf7773f81d9896df6c17a7d662dd6f4380023f /src/example/rendering_particle.cpp | |
parent | 56342ffab9daade7802b015ac83b9c47a8b9b18b (diff) |
fonting
Diffstat (limited to 'src/example/rendering_particle.cpp')
-rw-r--r-- | src/example/rendering_particle.cpp | 25 |
1 files changed, 5 insertions, 20 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 13e625f..3857acc 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -1,4 +1,5 @@ #include "api/Asset.h" +#include "api/Text.h" #include <crepe/Component.h> #include <crepe/api/Animator.h> #include <crepe/api/Button.h> @@ -43,11 +44,7 @@ using namespace std; class TestScene : public Scene { public: void load_scene() { - - cout << "TestScene" << endl; - Mediator & mediator = this->mediator; - ComponentManager & mgr = mediator.component_manager; - GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 1); + GameObject game_object = new_object("", "", vec2{0, 0}, 0, 1); Color color(255, 255, 255, 255); @@ -59,29 +56,17 @@ public: .flip = Sprite::FlipSettings{false, false}, .sorting_in_layer = 2, .order_in_layer = 2, - .size = {0, 100}, + .size = {0, 0}, .angle_offset = 0, .position_offset = {0, 0}, }); - //auto & anim = game_object.add_component<Animator>(test_sprite,ivec2{32, 64}, uvec2{4,1}, Animator::Data{}); - //anim.set_anim(0); - - auto & cam = game_object.add_component<Camera>(ivec2{720, 1280}, vec2{400, 400}, + auto & cam = game_object.add_component<Camera>(ivec2{400, 400}, vec2{400, 400}, Camera::Data{ .bg_color = Color::WHITE, }); - function<void()> on_click = [&]() { cout << "button clicked" << std::endl; }; - function<void()> on_enter = [&]() { cout << "enter" << std::endl; }; - function<void()> on_exit = [&]() { cout << "exit" << std::endl; }; - - auto & button - = game_object.add_component<Button>(vec2{200, 200}, vec2{0, 0}, on_click, false); - button.on_mouse_enter = on_enter; - button.on_mouse_exit = on_exit; - button.is_toggle = true; - button.active = true; + game_object.add_component<Text>(vec2{200,200}, vec2{0,0}, "test test", "OpenSymbol", Text::Data{}); } string get_name() const { return "TestScene"; }; |