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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-22 12:32:22 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-22 12:32:22 +0100
commit61148c757a1f742ff09e40e5347e74e638c7371c (patch)
treea2e40998981fa6f12430d2a1254250219f30d44f /src/example/rendering_particle.cpp
parente2162171c7ab72f450f73a0908946aa4a4dee5ee (diff)
update clang-format optionsHEADmaster
Diffstat (limited to 'src/example/rendering_particle.cpp')
-rw-r--r--src/example/rendering_particle.cpp54
1 files changed, 30 insertions, 24 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index 5440fdd..7942fce 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -23,38 +23,44 @@ using namespace std;
class TestScene : public Scene {
public:
void load_scene() {
- GameObject game_object = new_object("", "", vec2{0, 0}, 0, 1);
+ GameObject game_object = new_object("", "", vec2 {0, 0}, 0, 1);
Color color(255, 255, 255, 255);
- Asset img{"asset/texture/square.png"};
+ Asset img {"asset/texture/square.png"};
Sprite & test_sprite = game_object.add_component<Sprite>(
- img, Sprite::Data{
- .color = color,
- .flip = Sprite::FlipSettings{false, false},
- .sorting_in_layer = 2,
- .order_in_layer = 2,
- .size = {1, 1},
- .angle_offset = 0,
- .position_offset = {0, 1},
- .world_space = false,
- });
+ img,
+ Sprite::Data {
+ .color = color,
+ .flip = Sprite::FlipSettings {false, false},
+ .sorting_in_layer = 2,
+ .order_in_layer = 2,
+ .size = {1, 1},
+ .angle_offset = 0,
+ .position_offset = {0, 1},
+ .world_space = false,
+ }
+ );
//auto & emitter = game_object.add_component<ParticleEmitter>(test_sprite, ParticleEmitter::Data{});
- Sprite & test_sprite1
- = game_object.add_component<Sprite>(img, Sprite::Data{
- .color = color,
- .size = {1, 1},
- .position_offset = {0, -1},
- .world_space = false,
- });
+ Sprite & test_sprite1 = game_object.add_component<Sprite>(
+ img,
+ Sprite::Data {
+ .color = color,
+ .size = {1, 1},
+ .position_offset = {0, -1},
+ .world_space = false,
+ }
+ );
- auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{5, 5},
- Camera::Data{
- .bg_color = Color::WHITE,
- .postion_offset = {1000, 1000},
- });
+ auto & cam = game_object.add_component<Camera>(
+ ivec2 {1280, 720}, vec2 {5, 5},
+ Camera::Data {
+ .bg_color = Color::WHITE,
+ .postion_offset = {1000, 1000},
+ }
+ );
/*
game_object.add_component<Text>(vec2{1, 1}, vec2{0, -0.5}, "ComicSansMS",