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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-22 16:16:27 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-22 16:16:27 +0100 |
commit | 4ce924b1b1322ee4da3ba50d6da856ad13a2190b (patch) | |
tree | fdb411aa1a79dd6f7e16bdc145607ca8813b118c /src/example/rendering_particle.cpp | |
parent | 385f19a8c896ec126c569f1e5337d6d370d20517 (diff) |
working scaling image with scaling world to screen
Diffstat (limited to 'src/example/rendering_particle.cpp')
-rw-r--r-- | src/example/rendering_particle.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 96ef3df..741c985 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -23,7 +23,7 @@ using namespace std; int main(int argc, char * argv[]) { ComponentManager mgr; - GameObject game_object = mgr.new_object("", "", Vector2{400, 300}, 0, 0.1); + GameObject game_object = mgr.new_object("", "", Vector2{1000, 500}, 0, 2); RenderSystem sys{mgr}; ParticleSystem psys{mgr}; @@ -32,6 +32,8 @@ int main(int argc, char * argv[]) { Sprite & test_sprite = game_object.add_component<Sprite>( make_shared<Texture>("asset/texture/test_ap43.png"), color, FlipSettings{false, false}); test_sprite.order_in_layer = 5; + test_sprite.width = 1000; + test_sprite.height = 500; /* |