From 4ce924b1b1322ee4da3ba50d6da856ad13a2190b Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Fri, 22 Nov 2024 16:16:27 +0100 Subject: working scaling image with scaling world to screen --- src/example/rendering_particle.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/example/rendering_particle.cpp') diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 96ef3df..741c985 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -23,7 +23,7 @@ using namespace std; int main(int argc, char * argv[]) { ComponentManager mgr; - GameObject game_object = mgr.new_object("", "", Vector2{400, 300}, 0, 0.1); + GameObject game_object = mgr.new_object("", "", Vector2{1000, 500}, 0, 2); RenderSystem sys{mgr}; ParticleSystem psys{mgr}; @@ -32,6 +32,8 @@ int main(int argc, char * argv[]) { Sprite & test_sprite = game_object.add_component( make_shared("asset/texture/test_ap43.png"), color, FlipSettings{false, false}); test_sprite.order_in_layer = 5; + test_sprite.width = 1000; + test_sprite.height = 500; /* -- cgit v1.2.3