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author | heavydemon21 <48092678+heavydemon21@users.noreply.github.com> | 2024-12-19 16:24:53 +0100 |
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committer | GitHub <noreply@github.com> | 2024-12-19 16:24:53 +0100 |
commit | c737b01035cb62712b1dabcfef6f5014bdc882d1 (patch) | |
tree | 74c84fbf6715a4a47154d79e3c8df2c312eca1d4 /src/example/rendering_particle.cpp | |
parent | 794efc4ef7a44b190a4d9ecc2dd84a66c62ab005 (diff) | |
parent | 1b98253b58a077618aabcf9dfe073495b8db8d4f (diff) |
Merge pull request #86 from lonkaars/niels/UI
Text rendering
Diffstat (limited to 'src/example/rendering_particle.cpp')
-rw-r--r-- | src/example/rendering_particle.cpp | 33 |
1 files changed, 26 insertions, 7 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 0fe24df..5440fdd 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -1,4 +1,7 @@ + + #include "api/Asset.h" +#include "api/Text.h" #include <crepe/Component.h> #include <crepe/api/Animator.h> #include <crepe/api/Button.h> @@ -24,7 +27,7 @@ public: Color color(255, 255, 255, 255); - Asset img{"asset/spritesheet/spritesheet_test.png"}; + Asset img{"asset/texture/square.png"}; Sprite & test_sprite = game_object.add_component<Sprite>( img, Sprite::Data{ @@ -32,18 +35,34 @@ public: .flip = Sprite::FlipSettings{false, false}, .sorting_in_layer = 2, .order_in_layer = 2, - .size = {0, 100}, + .size = {1, 1}, .angle_offset = 0, - .position_offset = {0, 0}, + .position_offset = {0, 1}, + .world_space = false, }); - auto & emitter - = game_object.add_component<ParticleEmitter>(test_sprite, ParticleEmitter::Data{}); + //auto & emitter = game_object.add_component<ParticleEmitter>(test_sprite, ParticleEmitter::Data{}); + + Sprite & test_sprite1 + = game_object.add_component<Sprite>(img, Sprite::Data{ + .color = color, + .size = {1, 1}, + .position_offset = {0, -1}, + .world_space = false, + }); - auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{400, 400}, + auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{5, 5}, Camera::Data{ .bg_color = Color::WHITE, + .postion_offset = {1000, 1000}, }); - cam.data.postion_offset = {1000, 1000}; + + /* + game_object.add_component<Text>(vec2{1, 1}, vec2{0, -0.5}, "ComicSansMS", + Text::Data{.text_color = Color::RED}, "test TEST"); + + game_object.add_component<Text>(vec2{1, 1}, vec2{0, 0.5}, "ComicSansMS", + Text::Data{.text_color = Color::BLACK}, "TEST test"); + */ } string get_name() const { return "TestScene"; }; |