From 8abc6008880dd9ed0c16a68a126b49f0eb03caa2 Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Mon, 16 Dec 2024 20:52:43 +0100 Subject: fonting --- src/example/rendering_particle.cpp | 25 +++++-------------------- 1 file changed, 5 insertions(+), 20 deletions(-) (limited to 'src/example/rendering_particle.cpp') diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 13e625f..3857acc 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -1,4 +1,5 @@ #include "api/Asset.h" +#include "api/Text.h" #include #include #include @@ -43,11 +44,7 @@ using namespace std; class TestScene : public Scene { public: void load_scene() { - - cout << "TestScene" << endl; - Mediator & mediator = this->mediator; - ComponentManager & mgr = mediator.component_manager; - GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 1); + GameObject game_object = new_object("", "", vec2{0, 0}, 0, 1); Color color(255, 255, 255, 255); @@ -59,29 +56,17 @@ public: .flip = Sprite::FlipSettings{false, false}, .sorting_in_layer = 2, .order_in_layer = 2, - .size = {0, 100}, + .size = {0, 0}, .angle_offset = 0, .position_offset = {0, 0}, }); - //auto & anim = game_object.add_component(test_sprite,ivec2{32, 64}, uvec2{4,1}, Animator::Data{}); - //anim.set_anim(0); - - auto & cam = game_object.add_component(ivec2{720, 1280}, vec2{400, 400}, + auto & cam = game_object.add_component(ivec2{400, 400}, vec2{400, 400}, Camera::Data{ .bg_color = Color::WHITE, }); - function on_click = [&]() { cout << "button clicked" << std::endl; }; - function on_enter = [&]() { cout << "enter" << std::endl; }; - function on_exit = [&]() { cout << "exit" << std::endl; }; - - auto & button - = game_object.add_component