diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-20 14:06:54 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-20 14:06:54 +0100 |
commit | 3344e0df01435be903e38ccbd3b9cee608d574e7 (patch) | |
tree | 949a3a2d28ce143621f9da90aaea5361d95f9074 /src/example/rendering_particle.cpp | |
parent | 158022890cb9abd308a6a445588cc2fca8d84e67 (diff) |
implemented feedback
Diffstat (limited to 'src/example/rendering_particle.cpp')
-rw-r--r-- | src/example/rendering_particle.cpp | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 71b50ba..3f71750 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -4,15 +4,15 @@ #include <crepe/ComponentManager.h> #include <crepe/Component.h> +#include <crepe/api/Color.h> #include <crepe/api/GameObject.h> #include <crepe/api/ParticleEmitter.h> #include <crepe/api/Rigidbody.h> +#include <crepe/api/Sprite.h> #include <crepe/api/Texture.h> #include <crepe/api/Transform.h> -#include <crepe/system/RenderSystem.h> -#include <crepe/api/Color.h> -#include <crepe/api/Sprite.h> #include <crepe/api/Vector2.h> +#include <crepe/system/RenderSystem.h> #include <chrono> @@ -20,15 +20,14 @@ using namespace crepe; using namespace std; int main(int argc, char * argv[]) { - ComponentManager mgr; + ComponentManager mgr; GameObject game_object = mgr.new_object("", "", Vector2{100, 100}, 0, 0.1); RenderSystem sys{mgr}; ParticleSystem psys{mgr}; Color color(255, 255, 255, 255); Sprite test_sprite = game_object.add_component<Sprite>( - make_shared<Texture>("../asset/texture/img.png"), color, - FlipSettings{false, false}); + make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{false, false}); game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ .position = {0, 0}, .max_particles = 10, @@ -54,9 +53,8 @@ int main(int argc, char * argv[]) { while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { psys.update(); sys.update(); - SDL_Delay(10 ); + SDL_Delay(10); } return 0; } - |