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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-18 15:08:31 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-18 15:08:31 +0100 |
commit | fee42c67918a9370f7f4e074dba9a677afccf90b (patch) | |
tree | c5ed200e3c584fafc4c6bd3df48adeed3cfbd31d /src/example/rendering.cpp | |
parent | ed1403aea4412bd479244eae8e2940190e71cd28 (diff) | |
parent | 121b64b1cb6cfead5814070c8b0185d3d7308095 (diff) |
Merge remote-tracking branch 'origin/master' into niels/RenderingParticle
Diffstat (limited to 'src/example/rendering.cpp')
-rw-r--r-- | src/example/rendering.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp index 827ad07..c9e62f1 100644 --- a/src/example/rendering.cpp +++ b/src/example/rendering.cpp @@ -2,7 +2,7 @@ #include <crepe/ComponentManager.h> #include <crepe/api/GameObject.h> #include <crepe/system/RenderSystem.h> -#include <crepe/util/log.h> +#include <crepe/util/Log.h> #include <crepe/api/AssetManager.h> #include <crepe/api/Color.h> @@ -20,23 +20,24 @@ using namespace crepe; int main() { dbg_trace(); - auto obj = GameObject(0, "name", "tag", Vector2{0, 0}, 1, 1); - auto obj1 = GameObject(1, "name", "tag", Vector2{500, 0}, 1, 0.1); - auto obj2 = GameObject(2, "name", "tag", Vector2{800, 0}, 1, 0.1); + ComponentManager mgr{}; + RenderSystem sys{mgr}; + + GameObject obj = mgr.new_object("name", "tag", Vector2{0, 0}, 1, 1); + GameObject obj1 = mgr.new_object("name", "tag", Vector2{500, 0}, 1, 0.1); + GameObject obj2 = mgr.new_object("name", "tag", Vector2{800, 0}, 1, 0.1); // Normal adding components { Color color(0, 0, 0, 0); - obj.add_component<Sprite>( - make_shared<Texture>("../asset/texture/img.png"), color, - FlipSettings{false, false}); + obj.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), color, + FlipSettings{false, false}); obj.add_component<Camera>(Color::get_red()); } { Color color(0, 0, 0, 0); - obj1.add_component<Sprite>( - make_shared<Texture>("../asset/texture/second.png"), color, - FlipSettings{true, true}); + obj1.add_component<Sprite>(make_shared<Texture>("../asset/texture/second.png"), color, + FlipSettings{true, true}); } /* @@ -47,7 +48,6 @@ int main() { } */ - auto & sys = crepe::RenderSystem::get_instance(); auto start = std::chrono::steady_clock::now(); while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { sys.update(); |