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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-18 17:50:17 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-18 17:50:17 +0100
commit9288e4964526f1ce6b7d0aca0f075a04f56ede32 (patch)
tree7277b99336d528b1ee7aebb278c84e0353ddcf01 /src/example/rendering.cpp
parent121b64b1cb6cfead5814070c8b0185d3d7308095 (diff)
first version world postions with camera
Diffstat (limited to 'src/example/rendering.cpp')
-rw-r--r--src/example/rendering.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp
index c9e62f1..3631c76 100644
--- a/src/example/rendering.cpp
+++ b/src/example/rendering.cpp
@@ -23,7 +23,7 @@ int main() {
ComponentManager mgr{};
RenderSystem sys{mgr};
- GameObject obj = mgr.new_object("name", "tag", Vector2{0, 0}, 1, 1);
+ GameObject obj = mgr.new_object("name", "tag", Vector2{250, 0}, 0, 1);
GameObject obj1 = mgr.new_object("name", "tag", Vector2{500, 0}, 1, 0.1);
GameObject obj2 = mgr.new_object("name", "tag", Vector2{800, 0}, 1, 0.1);
@@ -32,13 +32,16 @@ int main() {
Color color(0, 0, 0, 0);
obj.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), color,
FlipSettings{false, false});
- obj.add_component<Camera>(Color::get_red());
+ Camera & cam = obj.add_component<Camera>(Color::get_red());
+
}
+ /*
{
Color color(0, 0, 0, 0);
obj1.add_component<Sprite>(make_shared<Texture>("../asset/texture/second.png"), color,
FlipSettings{true, true});
}
+ */
/*
{