diff options
author | max-001 <maxsmits21@kpnmail.nl> | 2024-11-21 09:46:06 +0100 |
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committer | max-001 <maxsmits21@kpnmail.nl> | 2024-11-21 09:46:06 +0100 |
commit | 7588439db08a671764345764eb05bcb853a90d76 (patch) | |
tree | 6847d8aa1b1b911dde55d529330c7144c6fafbf0 /src/example/rendering.cpp | |
parent | ba3b97467ffa9df03d74e87bd567e3dfc521df05 (diff) | |
parent | 1cc120a0031cfc19c35240da8390d9129b4d75a3 (diff) |
Merge remote-tracking branch 'origin/master' into max/doxygen
Diffstat (limited to 'src/example/rendering.cpp')
-rw-r--r-- | src/example/rendering.cpp | 55 |
1 files changed, 0 insertions, 55 deletions
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp deleted file mode 100644 index c9e62f1..0000000 --- a/src/example/rendering.cpp +++ /dev/null @@ -1,55 +0,0 @@ -#include "api/Camera.h" -#include <crepe/ComponentManager.h> -#include <crepe/api/GameObject.h> -#include <crepe/system/RenderSystem.h> -#include <crepe/util/Log.h> - -#include <crepe/api/AssetManager.h> -#include <crepe/api/Color.h> -#include <crepe/api/Sprite.h> -#include <crepe/api/Texture.h> -#include <crepe/api/Transform.h> -#include <crepe/api/Vector2.h> - -#include <chrono> -#include <memory> - -using namespace std; -using namespace crepe; - -int main() { - dbg_trace(); - - ComponentManager mgr{}; - RenderSystem sys{mgr}; - - GameObject obj = mgr.new_object("name", "tag", Vector2{0, 0}, 1, 1); - GameObject obj1 = mgr.new_object("name", "tag", Vector2{500, 0}, 1, 0.1); - GameObject obj2 = mgr.new_object("name", "tag", Vector2{800, 0}, 1, 0.1); - - // Normal adding components - { - Color color(0, 0, 0, 0); - obj.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), color, - FlipSettings{false, false}); - obj.add_component<Camera>(Color::get_red()); - } - { - Color color(0, 0, 0, 0); - obj1.add_component<Sprite>(make_shared<Texture>("../asset/texture/second.png"), color, - FlipSettings{true, true}); - } - - /* - { - Color color(0, 0, 0, 0); - auto img = mgr.cache<Texture>("../asset/texture/second.png"); - obj2.add_component<Sprite>(img, color, FlipSettings{true, true}); - } - */ - - auto start = std::chrono::steady_clock::now(); - while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { - sys.update(); - } -} |