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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 16:26:38 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 16:26:38 +0100 |
commit | b63f4700f7bda696afb14cc3111be0f8b0eed458 (patch) | |
tree | 08c4b00b249a4fa672d97a5bc79927adac0a0257 /src/example/physics.cpp | |
parent | 2933655dea64f11f200f42fe51e58dacc5f160eb (diff) | |
parent | 9e87a556a5f68c5f9bb04bef9a66880536ccd6e8 (diff) |
merge `loek/tests` into `loek/cleanup` (close #32)
Diffstat (limited to 'src/example/physics.cpp')
-rw-r--r-- | src/example/physics.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/example/physics.cpp b/src/example/physics.cpp index 848f857..2ebf779 100644 --- a/src/example/physics.cpp +++ b/src/example/physics.cpp @@ -9,9 +9,11 @@ using namespace crepe; using namespace std; int main(int argc, char * argv[]) { - GameObject * game_object; - game_object = new GameObject(0, "Name", "Tag", Vector2{0, 0}, 0, 0); - game_object->add_component<Rigidbody>(Rigidbody::Data{ + ComponentManager mgr{}; + + GameObject & game_object + = mgr.new_object("Name", "Tag", Vector2{0, 0}, 0, 0); + game_object.add_component<Rigidbody>(Rigidbody::Data{ .mass = 1, .gravity_scale = 1, .body_type = Rigidbody::BodyType::DYNAMIC, @@ -19,6 +21,5 @@ int main(int argc, char * argv[]) { .use_gravity = true, .bounce = false, }); - delete game_object; return 0; } |