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author | max-001 <maxsmits21@kpnmail.nl> | 2024-11-05 13:20:44 +0100 |
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committer | max-001 <maxsmits21@kpnmail.nl> | 2024-11-05 13:20:44 +0100 |
commit | b3e991afa5c3c362317616aad68e30889cf3ef40 (patch) | |
tree | e811ca01986c21e4ad3a94f858f5d493faa3ff47 /src/example/physics.cpp | |
parent | 6aa2084b52e632447267bdff5342aa7af224f1d4 (diff) |
Changed examples a bit to work with new GameObject class
Diffstat (limited to 'src/example/physics.cpp')
-rw-r--r-- | src/example/physics.cpp | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/src/example/physics.cpp b/src/example/physics.cpp index db69b9b..54d1807 100644 --- a/src/example/physics.cpp +++ b/src/example/physics.cpp @@ -16,13 +16,8 @@ using namespace std; int main(int argc, char * argv[]) { PhysicsSystem physics_system; GameObject * game_object[2]; - game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used - game_object[0] = new GameObject(5, "Name", "Tag", 0); - Point point = { - .x = 0, - .y = 0, - }; - game_object[0]->add_component<Transform>(point, 0, 0); + game_object[1] = new GameObject(2, "Name", "Tag", Point{0, 0}, 0, 0); // not found not used + game_object[0] = new GameObject(5, "Name", "Tag", Point{0, 0}, 0, 0); game_object[0]->add_component<Rigidbody>(1, 1, BodyType::DYNAMIC); game_object[0]->add_component<Force>(1, 0); physics_system.update(); |