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authormax-001 <maxsmits21@kpnmail.nl>2024-11-05 13:20:44 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-11-05 13:20:44 +0100
commitb3e991afa5c3c362317616aad68e30889cf3ef40 (patch)
treee811ca01986c21e4ad3a94f858f5d493faa3ff47 /src/example/physics.cpp
parent6aa2084b52e632447267bdff5342aa7af224f1d4 (diff)
Changed examples a bit to work with new GameObject class
Diffstat (limited to 'src/example/physics.cpp')
-rw-r--r--src/example/physics.cpp9
1 files changed, 2 insertions, 7 deletions
diff --git a/src/example/physics.cpp b/src/example/physics.cpp
index db69b9b..54d1807 100644
--- a/src/example/physics.cpp
+++ b/src/example/physics.cpp
@@ -16,13 +16,8 @@ using namespace std;
int main(int argc, char * argv[]) {
PhysicsSystem physics_system;
GameObject * game_object[2];
- game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used
- game_object[0] = new GameObject(5, "Name", "Tag", 0);
- Point point = {
- .x = 0,
- .y = 0,
- };
- game_object[0]->add_component<Transform>(point, 0, 0);
+ game_object[1] = new GameObject(2, "Name", "Tag", Point{0, 0}, 0, 0); // not found not used
+ game_object[0] = new GameObject(5, "Name", "Tag", Point{0, 0}, 0, 0);
game_object[0]->add_component<Rigidbody>(1, 1, BodyType::DYNAMIC);
game_object[0]->add_component<Force>(1, 0);
physics_system.update();