From b3e991afa5c3c362317616aad68e30889cf3ef40 Mon Sep 17 00:00:00 2001 From: max-001 Date: Tue, 5 Nov 2024 13:20:44 +0100 Subject: Changed examples a bit to work with new GameObject class --- src/example/physics.cpp | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) (limited to 'src/example/physics.cpp') diff --git a/src/example/physics.cpp b/src/example/physics.cpp index db69b9b..54d1807 100644 --- a/src/example/physics.cpp +++ b/src/example/physics.cpp @@ -16,13 +16,8 @@ using namespace std; int main(int argc, char * argv[]) { PhysicsSystem physics_system; GameObject * game_object[2]; - game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used - game_object[0] = new GameObject(5, "Name", "Tag", 0); - Point point = { - .x = 0, - .y = 0, - }; - game_object[0]->add_component(point, 0, 0); + game_object[1] = new GameObject(2, "Name", "Tag", Point{0, 0}, 0, 0); // not found not used + game_object[0] = new GameObject(5, "Name", "Tag", Point{0, 0}, 0, 0); game_object[0]->add_component(1, 1, BodyType::DYNAMIC); game_object[0]->add_component(1, 0); physics_system.update(); -- cgit v1.2.3