diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-23 21:27:01 +0200 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-23 21:27:01 +0200 |
commit | 080ad535e6fc6666b919b1a21b6986aaf9b678eb (patch) | |
tree | f4d96cb68769ddd06087977ad7d26c3fd31ff4e8 /src/example/physics.cpp | |
parent | de356f60b91fab37b1456992dc66ada8bd8e4dd7 (diff) |
initial nitpicking
Diffstat (limited to 'src/example/physics.cpp')
-rw-r--r-- | src/example/physics.cpp | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/src/example/physics.cpp b/src/example/physics.cpp new file mode 100644 index 0000000..ee75c5c --- /dev/null +++ b/src/example/physics.cpp @@ -0,0 +1,31 @@ +#include <iostream> +#include <thread> +#include <chrono> +#include <crepe/api/Transform.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Force.h> +#include "PhysicsSystem.h" +#include <crepe/Component.h> +#include <crepe/ComponentManager.h> +#include <crepe/api/GameObject.h> + +using namespace crepe::api; +using namespace crepe; +using namespace std; + + +int main(int argc, char* argv[]) { + PhysicsSystem physicsSystem; + GameObject * game_object[2]; + game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used + game_object[0] = new GameObject(5, "Name", "Tag", 0); + Point point = { + .x = 0, + .y = 0, + }; + game_object[0]->add_component<Transform>(point,0,0); + game_object[0]->add_component<Rigidbody>(1, 1 , BodyType::Dynamic); + game_object[0]->add_component<Force>(1 , 0); + physicsSystem.update(); + return 0; +} |