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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 20:03:51 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 20:03:51 +0100
commit9f6475e7b0698c414138e2a8140b47f01ce9c5d1 (patch)
tree3dd74938da60a0de1a77360280c15ff8949d02cf /src/example/particles.cpp
parent424611c6016e4a189e3a887fabe8e45b637e80f4 (diff)
parentb597af6c64ccf50c7f92a2b78e7950ee3ab230f7 (diff)
Merge branch 'loek/wrap'
Diffstat (limited to 'src/example/particles.cpp')
-rw-r--r--src/example/particles.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/example/particles.cpp b/src/example/particles.cpp
index 6eab046..3bdf35f 100644
--- a/src/example/particles.cpp
+++ b/src/example/particles.cpp
@@ -17,8 +17,7 @@ int main(int argc, char * argv[]) {
GameObject game_object(0, "", "", Vector2{0, 0}, 0, 0);
Color color(0, 0, 0, 0);
Sprite test_sprite = game_object.add_component<Sprite>(
- make_shared<Texture>("../asset/texture/img.png"), color,
- FlipSettings{true, true});
+ make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{true, true});
game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{
.position = {0, 0},
.max_particles = 100,