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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-14 13:57:13 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-14 13:57:13 +0100
commit07adbf48e0781cd8c95983c1871a84b6160ee5bf (patch)
treee3a55673b20ebaa3baec6665c107c177bd59ff14 /src/example/particles.cpp
parent01c09a196c3f3e5cefaa4119a95a1cdeb7b9c263 (diff)
implement asset + more WIP audio system
Diffstat (limited to 'src/example/particles.cpp')
-rw-r--r--src/example/particles.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/example/particles.cpp b/src/example/particles.cpp
index 6eab046..b65671a 100644
--- a/src/example/particles.cpp
+++ b/src/example/particles.cpp
@@ -14,10 +14,11 @@ using namespace crepe;
using namespace std;
int main(int argc, char * argv[]) {
- GameObject game_object(0, "", "", Vector2{0, 0}, 0, 0);
+ ComponentManager mgr;
+ GameObject game_object = mgr.new_object("", "", Vector2{0, 0}, 0, 0);
Color color(0, 0, 0, 0);
Sprite test_sprite = game_object.add_component<Sprite>(
- make_shared<Texture>("../asset/texture/img.png"), color,
+ make_shared<Texture>("asset/texture/img.png"), color,
FlipSettings{true, true});
game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{
.position = {0, 0},