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authormax-001 <maxsmits21@kpnmail.nl>2024-11-05 13:20:44 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-11-05 13:20:44 +0100
commitb3e991afa5c3c362317616aad68e30889cf3ef40 (patch)
treee811ca01986c21e4ad3a94f858f5d493faa3ff47 /src/example/particle.cpp
parent6aa2084b52e632447267bdff5342aa7af224f1d4 (diff)
Changed examples a bit to work with new GameObject class
Diffstat (limited to 'src/example/particle.cpp')
-rw-r--r--src/example/particle.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/example/particle.cpp b/src/example/particle.cpp
index 53fa213..fe8a43b 100644
--- a/src/example/particle.cpp
+++ b/src/example/particle.cpp
@@ -25,7 +25,7 @@ int main(int argc, char * argv[]) {
}
GameObject * game_object[1];
- game_object[0] = new GameObject(0, "Name", "Tag", 0);
+ game_object[0] = new GameObject(0, "Name", "Tag", Point{0, 0}, 0, 1);
// FIXME: all systems are singletons, so this shouldn't even compile.
ParticleSystem particle_system;