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author | max-001 <maxsmits21@kpnmail.nl> | 2024-11-05 13:20:44 +0100 |
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committer | max-001 <maxsmits21@kpnmail.nl> | 2024-11-05 13:20:44 +0100 |
commit | b3e991afa5c3c362317616aad68e30889cf3ef40 (patch) | |
tree | e811ca01986c21e4ad3a94f858f5d493faa3ff47 /src/example/particle.cpp | |
parent | 6aa2084b52e632447267bdff5342aa7af224f1d4 (diff) |
Changed examples a bit to work with new GameObject class
Diffstat (limited to 'src/example/particle.cpp')
-rw-r--r-- | src/example/particle.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/example/particle.cpp b/src/example/particle.cpp index 53fa213..fe8a43b 100644 --- a/src/example/particle.cpp +++ b/src/example/particle.cpp @@ -25,7 +25,7 @@ int main(int argc, char * argv[]) { } GameObject * game_object[1]; - game_object[0] = new GameObject(0, "Name", "Tag", 0); + game_object[0] = new GameObject(0, "Name", "Tag", Point{0, 0}, 0, 1); // FIXME: all systems are singletons, so this shouldn't even compile. ParticleSystem particle_system; |