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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 13:10:25 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 13:10:25 +0100 |
commit | fac06d488e635583307cd4a916a611500fb64c16 (patch) | |
tree | f62f79cc8ba540498d5dfa1deb4379469738a682 /src/example/ecs.cpp | |
parent | 9d58e897fb68ab8dd001a5085cde2fae4634c274 (diff) |
cleanup + fix examples
Diffstat (limited to 'src/example/ecs.cpp')
-rw-r--r-- | src/example/ecs.cpp | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/src/example/ecs.cpp b/src/example/ecs.cpp index e61c398..9a008ea 100644 --- a/src/example/ecs.cpp +++ b/src/example/ecs.cpp @@ -9,13 +9,20 @@ using namespace crepe; using namespace std; int main() { + ComponentManager mgr{}; + // Create a few GameObjects try { - GameObject body(0, "body", "person", Vector2{0, 0}, 0, 1); - GameObject right_leg(1, "rightLeg", "person", Vector2{1, 1}, 0, 1); - GameObject left_leg(2, "leftLeg", "person", Vector2{1, 1}, 0, 1); - GameObject right_foot(3, "rightFoot", "person", Vector2{2, 2}, 0, 1); - GameObject left_foot(4, "leftFoot", "person", Vector2{2, 2}, 0, 1); + GameObject & body + = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); + GameObject & right_leg + = mgr.new_object("rightLeg", "person", Vector2{1, 1}, 0, 1); + GameObject & left_leg + = mgr.new_object("leftLeg", "person", Vector2{1, 1}, 0, 1); + GameObject & right_foot + = mgr.new_object("rightFoot", "person", Vector2{2, 2}, 0, 1); + GameObject & left_foot + = mgr.new_object("leftFoot", "person", Vector2{2, 2}, 0, 1); // Set the parent of each GameObject right_foot.set_parent(right_leg); @@ -30,7 +37,6 @@ int main() { } // Get the Metadata and Transform components of each GameObject - ComponentManager & mgr = ComponentManager::get_instance(); vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>(); vector<reference_wrapper<Transform>> transform |