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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-13 18:46:06 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-13 18:46:06 +0100
commit0aa97807cb9b7f1d1850449dd5a5e45b961445ce (patch)
tree8f6a808669a39f5b8d91079ecb30c3d1f11e9e02 /src/example/ecs.cpp
parentbc2a31190b5afe7754b04e9c61fcda30e577d7d8 (diff)
fix scene_manager example
Diffstat (limited to 'src/example/ecs.cpp')
-rw-r--r--src/example/ecs.cpp15
1 files changed, 5 insertions, 10 deletions
diff --git a/src/example/ecs.cpp b/src/example/ecs.cpp
index 9a008ea..06fc563 100644
--- a/src/example/ecs.cpp
+++ b/src/example/ecs.cpp
@@ -13,16 +13,11 @@ int main() {
// Create a few GameObjects
try {
- GameObject & body
- = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1);
- GameObject & right_leg
- = mgr.new_object("rightLeg", "person", Vector2{1, 1}, 0, 1);
- GameObject & left_leg
- = mgr.new_object("leftLeg", "person", Vector2{1, 1}, 0, 1);
- GameObject & right_foot
- = mgr.new_object("rightFoot", "person", Vector2{2, 2}, 0, 1);
- GameObject & left_foot
- = mgr.new_object("leftFoot", "person", Vector2{2, 2}, 0, 1);
+ GameObject body = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1);
+ GameObject right_leg = mgr.new_object("rightLeg", "person", Vector2{1, 1}, 0, 1);
+ GameObject left_leg = mgr.new_object("leftLeg", "person", Vector2{1, 1}, 0, 1);
+ GameObject right_foot = mgr.new_object("rightFoot", "person", Vector2{2, 2}, 0, 1);
+ GameObject left_foot = mgr.new_object("leftFoot", "person", Vector2{2, 2}, 0, 1);
// Set the parent of each GameObject
right_foot.set_parent(right_leg);