From 0aa97807cb9b7f1d1850449dd5a5e45b961445ce Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Wed, 13 Nov 2024 18:46:06 +0100 Subject: fix scene_manager example --- src/example/ecs.cpp | 15 +++++---------- 1 file changed, 5 insertions(+), 10 deletions(-) (limited to 'src/example/ecs.cpp') diff --git a/src/example/ecs.cpp b/src/example/ecs.cpp index 9a008ea..06fc563 100644 --- a/src/example/ecs.cpp +++ b/src/example/ecs.cpp @@ -13,16 +13,11 @@ int main() { // Create a few GameObjects try { - GameObject & body - = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); - GameObject & right_leg - = mgr.new_object("rightLeg", "person", Vector2{1, 1}, 0, 1); - GameObject & left_leg - = mgr.new_object("leftLeg", "person", Vector2{1, 1}, 0, 1); - GameObject & right_foot - = mgr.new_object("rightFoot", "person", Vector2{2, 2}, 0, 1); - GameObject & left_foot - = mgr.new_object("leftFoot", "person", Vector2{2, 2}, 0, 1); + GameObject body = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); + GameObject right_leg = mgr.new_object("rightLeg", "person", Vector2{1, 1}, 0, 1); + GameObject left_leg = mgr.new_object("leftLeg", "person", Vector2{1, 1}, 0, 1); + GameObject right_foot = mgr.new_object("rightFoot", "person", Vector2{2, 2}, 0, 1); + GameObject left_foot = mgr.new_object("leftFoot", "person", Vector2{2, 2}, 0, 1); // Set the parent of each GameObject right_foot.set_parent(right_leg); -- cgit v1.2.3