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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-13 16:26:38 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-13 16:26:38 +0100
commitb63f4700f7bda696afb14cc3111be0f8b0eed458 (patch)
tree08c4b00b249a4fa672d97a5bc79927adac0a0257 /src/example/components_internal.cpp
parent2933655dea64f11f200f42fe51e58dacc5f160eb (diff)
parent9e87a556a5f68c5f9bb04bef9a66880536ccd6e8 (diff)
merge `loek/tests` into `loek/cleanup` (close #32)
Diffstat (limited to 'src/example/components_internal.cpp')
-rw-r--r--src/example/components_internal.cpp13
1 files changed, 4 insertions, 9 deletions
diff --git a/src/example/components_internal.cpp b/src/example/components_internal.cpp
index f7e395b..7a8a08a 100644
--- a/src/example/components_internal.cpp
+++ b/src/example/components_internal.cpp
@@ -23,17 +23,16 @@ using namespace std;
int main() {
dbg_trace();
- auto & mgr = ComponentManager::get_instance();
+ ComponentManager mgr{};
auto start_adding = chrono::high_resolution_clock::now();
GameObject * game_object[OBJ_COUNT];
for (int i = 0; i < OBJ_COUNT; ++i) {
- game_object[i] = new GameObject(i, "Name", "Tag", 0);
-
- game_object[i]->add_component<Sprite>("test");
- game_object[i]->add_component<Rigidbody>(0, 0, i);
+ GameObject & obj = mgr.new_object("Name", "Tag");
+ obj.add_component<Sprite>("test");
+ obj.add_component<Rigidbody>(0, 0, i);
}
auto stop_adding = chrono::high_resolution_clock::now();
@@ -45,10 +44,6 @@ int main() {
auto stop_looping = chrono::high_resolution_clock::now();
- for (int i = 0; i < OBJ_COUNT; ++i) {
- delete game_object[i];
- }
-
auto add_time = chrono::duration_cast<chrono::microseconds>(stop_adding
- start_adding);
auto loop_time = chrono::duration_cast<chrono::microseconds>(stop_looping