diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 18:46:06 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 18:46:06 +0100 |
commit | 0aa97807cb9b7f1d1850449dd5a5e45b961445ce (patch) | |
tree | 8f6a808669a39f5b8d91079ecb30c3d1f11e9e02 /src/example/components_internal.cpp | |
parent | bc2a31190b5afe7754b04e9c61fcda30e577d7d8 (diff) |
fix scene_manager example
Diffstat (limited to 'src/example/components_internal.cpp')
-rw-r--r-- | src/example/components_internal.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/example/components_internal.cpp b/src/example/components_internal.cpp index 7a8a08a..eeecdc0 100644 --- a/src/example/components_internal.cpp +++ b/src/example/components_internal.cpp @@ -30,7 +30,7 @@ int main() { GameObject * game_object[OBJ_COUNT]; for (int i = 0; i < OBJ_COUNT; ++i) { - GameObject & obj = mgr.new_object("Name", "Tag"); + GameObject obj = mgr.new_object("Name", "Tag"); obj.add_component<Sprite>("test"); obj.add_component<Rigidbody>(0, 0, i); } |