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authorJAROWMR <jarorutjes07@gmail.com>2024-11-12 16:09:43 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-11-12 16:09:43 +0100
commit73127fd15a3b074cb3c964da448b6bb3d237ee73 (patch)
treed2f5bd2708fca0f44d767ee8f7cb0a5aeb00939e /src/example/collision.cpp
parentd3c9a8afa68e79e7cf9a82ecd78be532751913dc (diff)
added collision methodes
Diffstat (limited to 'src/example/collision.cpp')
-rw-r--r--src/example/collision.cpp26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/example/collision.cpp b/src/example/collision.cpp
index dc97c81..e82b493 100644
--- a/src/example/collision.cpp
+++ b/src/example/collision.cpp
@@ -7,11 +7,24 @@
#include <crepe/api/BoxCollider.h>
#include <crepe/api/Transform.h>
#include <crepe/system/PhysicsSystem.h>
+#include <crepe/system/RenderSystem.h>
+#include <crepe/util/log.h>
+
+#include <crepe/api/AssetManager.h>
+#include <crepe/api/Color.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Texture.h>
+#include <crepe/api/Transform.h>
+#include <crepe/api/Vector2.h>
+
+#include <chrono>
+#include <memory>
using namespace crepe;
using namespace std;
int main(int argc, char * argv[]) {
+ Color color(0, 0, 0, 0);
GameObject game_object1(0, "Name", "Tag", Vector2{10, 10}, 0, 1);
game_object1.add_component<Rigidbody>(Rigidbody::Data{
@@ -24,6 +37,10 @@ int main(int argc, char * argv[]) {
.offset = {0,0}
});
game_object1.add_component<BoxCollider>(Vector2{5, 5}, 5, 5);
+ // game_object1.add_component<Sprite>(
+ // make_shared<Texture>("/home/jaro/crepe/asset/texture/img.png"), color,
+ // FlipSettings{true, true});
+
GameObject game_object2(1, "Name", "Tag", Vector2{20, 0}, 90, 1);
game_object2.add_component<Rigidbody>(Rigidbody::Data{
@@ -36,7 +53,16 @@ int main(int argc, char * argv[]) {
.offset = {0,0}
});
game_object2.add_component<BoxCollider>(Vector2{5, 5}, 5, 5);
+ // game_object2.add_component<Sprite>(
+ // make_shared<Texture>("/home/jaro/crepe/asset/texture/img.png"), color,
+ // FlipSettings{true, true});
+
CollisionSystem coltest;
coltest.update();
+ // auto & sys = crepe::RenderSystem::get_instance();
+ // auto start = std::chrono::steady_clock::now();
+ // while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) {
+ // sys.update();
+ // }
return 0;
}