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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-04 16:51:01 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-04 16:51:01 +0100 |
commit | 7068db1e5892d6326c99c3828e85bced80fce5b6 (patch) | |
tree | dc821ad415d1cd3d5bd1e682cedee83f2b472197 /src/example/button.cpp | |
parent | 9cce00687e9ee318d72fd66793d070da2424fcbc (diff) |
make format
Diffstat (limited to 'src/example/button.cpp')
-rw-r--r-- | src/example/button.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/example/button.cpp b/src/example/button.cpp index 2ab0701..52fa199 100644 --- a/src/example/button.cpp +++ b/src/example/button.cpp @@ -26,7 +26,7 @@ int main(int argc, char * argv[]) { InputSystem input_sys{mgr}; AnimatorSystem asys{mgr}; GameObject camera_obj = mgr.new_object("", "", vec2{1000, 1000}, 0, 1); - camera_obj.add_component<Camera>(Color::WHITE, ivec2{1080,720 }, vec2{2000, 2000}, 1.0f); + camera_obj.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{2000, 2000}, 1.0f); GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); auto s2 = Texture("asset/texture/test_ap43.png"); |