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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-10-22 11:35:47 +0200
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-10-22 11:35:47 +0200
commit176ac90fce318334f1377d94d6e637e1eff84c3c (patch)
tree104b86fc3537fd82c7b9dd731ee716c51441ca31 /src/example/audio_internal.cpp
parentedfcb27fe37fdcf08622863f331960325e3899ac (diff)
parent77555730e3ddb811b9ce8470659663e3f1573de2 (diff)
Merge branch 'master' into niels/rendering
Diffstat (limited to 'src/example/audio_internal.cpp')
-rw-r--r--src/example/audio_internal.cpp45
1 files changed, 45 insertions, 0 deletions
diff --git a/src/example/audio_internal.cpp b/src/example/audio_internal.cpp
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+++ b/src/example/audio_internal.cpp
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+/** \file
+ *
+ * Standalone example for usage of the internal \c Sound class.
+ */
+
+#include <crepe/Sound.h>
+#include <crepe/util/log.h>
+
+#include <chrono>
+#include <thread>
+
+using namespace crepe;
+using namespace std;
+using namespace std::chrono_literals;
+using std::make_unique;
+
+int main() {
+ dbg_trace();
+
+ auto bgm = Sound("../mwe/audio/bgm.ogg");
+ auto sfx1 = Sound("../mwe/audio/sfx1.wav");
+ auto sfx2 = Sound("../mwe/audio/sfx2.wav");
+ auto sfx3 = Sound("../mwe/audio/sfx3.wav");
+
+ bgm.play();
+
+ // play each sample sequentially
+ this_thread::sleep_for(500ms);
+ sfx1.play();
+ this_thread::sleep_for(500ms);
+ sfx2.play();
+ bgm.pause();
+ this_thread::sleep_for(500ms);
+ sfx3.play();
+ bgm.play();
+ this_thread::sleep_for(500ms);
+
+ // play all samples simultaniously
+ sfx1.play();
+ sfx2.play();
+ sfx3.play();
+ this_thread::sleep_for(1000ms);
+
+ return 0;
+}