diff options
author | max-001 <maxsmits21@kpnmail.nl> | 2024-12-20 12:05:52 +0100 |
---|---|---|
committer | max-001 <maxsmits21@kpnmail.nl> | 2024-12-20 12:05:52 +0100 |
commit | 74f70c61a37c94727e1411696f050cf588cf3446 (patch) | |
tree | 389c1e1a9b4b3a94dc9c10a94f00b28fe1e007ff /src/example/StartSubScene.cpp | |
parent | 79d3a9f4311e6684b6df83a15ca7844f58c1959c (diff) |
Fix merge issues
Diffstat (limited to 'src/example/StartSubScene.cpp')
-rw-r--r-- | src/example/StartSubScene.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/example/StartSubScene.cpp b/src/example/StartSubScene.cpp index 9006dc7..e943396 100644 --- a/src/example/StartSubScene.cpp +++ b/src/example/StartSubScene.cpp @@ -161,7 +161,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) { .linear_velocity_coefficient = vec2(0.5, 0.6), .angular_velocity = 500, .angular_velocity_coefficient = 0.55, - .elastisity_coefficient = 0.5, + .elasticity_coefficient = 0.5, }); frag_1_rb.active = false; frag_1.add_component<CircleCollider>(25); @@ -181,7 +181,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) { .linear_velocity_coefficient = vec2(0.35, 0.4), .angular_velocity = 400, .angular_velocity_coefficient = 0.55, - .elastisity_coefficient = 0.5, + .elasticity_coefficient = 0.5, }); frag_2_rb.active = false; frag_2.add_component<CircleCollider>(55); @@ -201,7 +201,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) { .linear_velocity_coefficient = vec2(0.3, 0.3), .angular_velocity = 300, .angular_velocity_coefficient = 0.55, - .elastisity_coefficient = 0.5, + .elasticity_coefficient = 0.5, }); frag_3_rb.active = false; frag_3.add_component<CircleCollider>(35); @@ -221,7 +221,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) { .linear_velocity_coefficient = vec2(0.2, 0.2), .angular_velocity = 200, .angular_velocity_coefficient = 0.55, - .elastisity_coefficient = 0.5, + .elasticity_coefficient = 0.5, }); frag_4_rb.active = false; frag_4.add_component<CircleCollider>(60); @@ -241,7 +241,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) { .linear_velocity_coefficient = vec2(0.25, 0.15), .angular_velocity = 100, .angular_velocity_coefficient = 0.55, - .elastisity_coefficient = 0.5, + .elasticity_coefficient = 0.5, }); frag_5_rb.active = false; frag_5.add_component<CircleCollider>(5); @@ -261,7 +261,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) { .linear_velocity_coefficient = vec2(0.35, 0.25), .angular_velocity = 100, .angular_velocity_coefficient = 0.55, - .elastisity_coefficient = 0.5, + .elasticity_coefficient = 0.5, }); frag_6_rb.active = false; frag_6.add_component<CircleCollider>(30); @@ -281,7 +281,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) { .linear_velocity_coefficient = vec2(0.45, 0.6), .angular_velocity = 800, .angular_velocity_coefficient = 0.55, - .elastisity_coefficient = 0.5, + .elasticity_coefficient = 0.5, }); frag_7_rb.active = false; frag_7.add_component<CircleCollider>(45); @@ -301,7 +301,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) { .linear_velocity_coefficient = vec2(0.5, 0.6), .angular_velocity = 500, .angular_velocity_coefficient = 0.55, - .elastisity_coefficient = 0.5, + .elasticity_coefficient = 0.5, }); frag_8_rb.active = false; frag_8.add_component<CircleCollider>(25); @@ -321,7 +321,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) { .linear_velocity_coefficient = vec2(0.5, 0.25), .angular_velocity = 500, .angular_velocity_coefficient = 0.55, - .elastisity_coefficient = 0.5, + .elasticity_coefficient = 0.5, }); frag_9_rb.active = false; frag_9.add_component<CircleCollider>(15); @@ -341,7 +341,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) { .linear_velocity_coefficient = vec2(0.35, 0.4), .angular_velocity = 300, .angular_velocity_coefficient = 0.55, - .elastisity_coefficient = 0.5, + .elasticity_coefficient = 0.5, }); frag_10_rb.active = false; frag_10.add_component<CircleCollider>(60); @@ -361,7 +361,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) { .linear_velocity_coefficient = vec2(0.3, 0.3), .angular_velocity = 200, .angular_velocity_coefficient = 0.55, - .elastisity_coefficient = 0.5, + .elasticity_coefficient = 0.5, }); frag_11_rb.active = false; frag_11.add_component<CircleCollider>(5); @@ -381,7 +381,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) { .linear_velocity_coefficient = vec2(0.25, 0.15), .angular_velocity = 100, .angular_velocity_coefficient = 0.55, - .elastisity_coefficient = 0.5, + .elasticity_coefficient = 0.5, }); frag_12_rb.active = false; frag_12.add_component<CircleCollider>(50); |