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authormax-001 <maxsmits21@kpnmail.nl>2024-12-20 12:05:52 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-12-20 12:05:52 +0100
commit74f70c61a37c94727e1411696f050cf588cf3446 (patch)
tree389c1e1a9b4b3a94dc9c10a94f00b28fe1e007ff /src/example/StartSubScene.cpp
parent79d3a9f4311e6684b6df83a15ca7844f58c1959c (diff)
Fix merge issues
Diffstat (limited to 'src/example/StartSubScene.cpp')
-rw-r--r--src/example/StartSubScene.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/example/StartSubScene.cpp b/src/example/StartSubScene.cpp
index 9006dc7..e943396 100644
--- a/src/example/StartSubScene.cpp
+++ b/src/example/StartSubScene.cpp
@@ -161,7 +161,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
.linear_velocity_coefficient = vec2(0.5, 0.6),
.angular_velocity = 500,
.angular_velocity_coefficient = 0.55,
- .elastisity_coefficient = 0.5,
+ .elasticity_coefficient = 0.5,
});
frag_1_rb.active = false;
frag_1.add_component<CircleCollider>(25);
@@ -181,7 +181,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
.linear_velocity_coefficient = vec2(0.35, 0.4),
.angular_velocity = 400,
.angular_velocity_coefficient = 0.55,
- .elastisity_coefficient = 0.5,
+ .elasticity_coefficient = 0.5,
});
frag_2_rb.active = false;
frag_2.add_component<CircleCollider>(55);
@@ -201,7 +201,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
.linear_velocity_coefficient = vec2(0.3, 0.3),
.angular_velocity = 300,
.angular_velocity_coefficient = 0.55,
- .elastisity_coefficient = 0.5,
+ .elasticity_coefficient = 0.5,
});
frag_3_rb.active = false;
frag_3.add_component<CircleCollider>(35);
@@ -221,7 +221,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
.linear_velocity_coefficient = vec2(0.2, 0.2),
.angular_velocity = 200,
.angular_velocity_coefficient = 0.55,
- .elastisity_coefficient = 0.5,
+ .elasticity_coefficient = 0.5,
});
frag_4_rb.active = false;
frag_4.add_component<CircleCollider>(60);
@@ -241,7 +241,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
.linear_velocity_coefficient = vec2(0.25, 0.15),
.angular_velocity = 100,
.angular_velocity_coefficient = 0.55,
- .elastisity_coefficient = 0.5,
+ .elasticity_coefficient = 0.5,
});
frag_5_rb.active = false;
frag_5.add_component<CircleCollider>(5);
@@ -261,7 +261,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
.linear_velocity_coefficient = vec2(0.35, 0.25),
.angular_velocity = 100,
.angular_velocity_coefficient = 0.55,
- .elastisity_coefficient = 0.5,
+ .elasticity_coefficient = 0.5,
});
frag_6_rb.active = false;
frag_6.add_component<CircleCollider>(30);
@@ -281,7 +281,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
.linear_velocity_coefficient = vec2(0.45, 0.6),
.angular_velocity = 800,
.angular_velocity_coefficient = 0.55,
- .elastisity_coefficient = 0.5,
+ .elasticity_coefficient = 0.5,
});
frag_7_rb.active = false;
frag_7.add_component<CircleCollider>(45);
@@ -301,7 +301,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
.linear_velocity_coefficient = vec2(0.5, 0.6),
.angular_velocity = 500,
.angular_velocity_coefficient = 0.55,
- .elastisity_coefficient = 0.5,
+ .elasticity_coefficient = 0.5,
});
frag_8_rb.active = false;
frag_8.add_component<CircleCollider>(25);
@@ -321,7 +321,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
.linear_velocity_coefficient = vec2(0.5, 0.25),
.angular_velocity = 500,
.angular_velocity_coefficient = 0.55,
- .elastisity_coefficient = 0.5,
+ .elasticity_coefficient = 0.5,
});
frag_9_rb.active = false;
frag_9.add_component<CircleCollider>(15);
@@ -341,7 +341,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
.linear_velocity_coefficient = vec2(0.35, 0.4),
.angular_velocity = 300,
.angular_velocity_coefficient = 0.55,
- .elastisity_coefficient = 0.5,
+ .elasticity_coefficient = 0.5,
});
frag_10_rb.active = false;
frag_10.add_component<CircleCollider>(60);
@@ -361,7 +361,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
.linear_velocity_coefficient = vec2(0.3, 0.3),
.angular_velocity = 200,
.angular_velocity_coefficient = 0.55,
- .elastisity_coefficient = 0.5,
+ .elasticity_coefficient = 0.5,
});
frag_11_rb.active = false;
frag_11.add_component<CircleCollider>(5);
@@ -381,7 +381,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
.linear_velocity_coefficient = vec2(0.25, 0.15),
.angular_velocity = 100,
.angular_velocity_coefficient = 0.55,
- .elastisity_coefficient = 0.5,
+ .elasticity_coefficient = 0.5,
});
frag_12_rb.active = false;
frag_12.add_component<CircleCollider>(50);