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author | max-001 <maxsmits21@kpnmail.nl> | 2024-12-19 10:54:37 +0100 |
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committer | max-001 <maxsmits21@kpnmail.nl> | 2024-12-19 10:54:37 +0100 |
commit | 8100a6ce6380e6efe701cffc0b628fc412f4e13b (patch) | |
tree | edf71c55ff7e187bc14b1e64b3309b029d795a89 /src/example/PlayerSubScene.cpp | |
parent | dc9af733c3e8f11d73fa62028e3b72cee7a73c36 (diff) |
Renamed classes (added correct suffix)
Diffstat (limited to 'src/example/PlayerSubScene.cpp')
-rw-r--r-- | src/example/PlayerSubScene.cpp | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/src/example/PlayerSubScene.cpp b/src/example/PlayerSubScene.cpp new file mode 100644 index 0000000..180ca17 --- /dev/null +++ b/src/example/PlayerSubScene.cpp @@ -0,0 +1,68 @@ +#include "PlayerSubScene.h" + +#include <crepe/api/Animator.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Scene.h> +#include <crepe/api/Script.h> +#include <crepe/api/Sprite.h> + +using namespace crepe; +using namespace std; + +class PlayerScript : public Script { +public: + void update() { + Rigidbody & rb = this->get_components_by_name<Rigidbody>("player").front(); + if (this->get_key_state(Keycode::SPACE)) rb.add_force_linear(vec2(0, -10)); + } +}; + +PlayerSubScene::PlayerSubScene(Scene & scn) { + GameObject player = scn.new_object("player", "player", vec2(-100, 200)); + Asset player_body_asset{"asset/jetpack_joyride/barry/defaultBody.png"}; + Sprite & player_body_sprite + = player.add_component<Sprite>(player_body_asset, Sprite::Data{ + .sorting_in_layer = 10, + .order_in_layer = 0, + .size = vec2(0, 50), + }); + player.add_component<Animator>(player_body_sprite, ivec2(32, 32), uvec2(4, 8), + Animator::Data{ + .fps = 5, + .looping = true, + }); + Asset player_head_asset{"asset/jetpack_joyride/barry/defaultHead.png"}; + Sprite & player_head_sprite + = player.add_component<Sprite>(player_head_asset, Sprite::Data{ + .sorting_in_layer = 10, + .order_in_layer = 1, + .size = vec2(0, 50), + .position_offset = vec2(0, -20), + }); + player.add_component<Animator>(player_head_sprite, ivec2(32, 32), uvec2(4, 8), + Animator::Data{ + .fps = 5, + .looping = true, + }); + Asset player_jetpack_asset{"asset/jetpack_joyride/barry/jetpackDefault.png"}; + Sprite & player_jetpack_sprite = player.add_component<Sprite>( + player_jetpack_asset, Sprite::Data{ + .sorting_in_layer = 10, + .order_in_layer = 2, + .size = vec2(0, 60), + .position_offset = vec2(-20, 0), + }); + player_jetpack_sprite.active = false; + player.add_component<Animator>(player_jetpack_sprite, ivec2(32, 44), uvec2(4, 4), + Animator::Data{ + .fps = 5, + .looping = true, + }); + player.add_component<Rigidbody>(Rigidbody::Data{ + .gravity_scale = 20, + .body_type = Rigidbody::BodyType::DYNAMIC, + .linear_velocity = vec2(100, 0), + }); + player.add_component<BoxCollider>(vec2(50, 50)); + player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false; +} |