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authormax-001 <maxsmits21@kpnmail.nl>2024-12-19 10:54:37 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-12-19 10:54:37 +0100
commit8100a6ce6380e6efe701cffc0b628fc412f4e13b (patch)
treeedf71c55ff7e187bc14b1e64b3309b029d795a89 /src/example/PlayerSubScene.cpp
parentdc9af733c3e8f11d73fa62028e3b72cee7a73c36 (diff)
Renamed classes (added correct suffix)
Diffstat (limited to 'src/example/PlayerSubScene.cpp')
-rw-r--r--src/example/PlayerSubScene.cpp68
1 files changed, 68 insertions, 0 deletions
diff --git a/src/example/PlayerSubScene.cpp b/src/example/PlayerSubScene.cpp
new file mode 100644
index 0000000..180ca17
--- /dev/null
+++ b/src/example/PlayerSubScene.cpp
@@ -0,0 +1,68 @@
+#include "PlayerSubScene.h"
+
+#include <crepe/api/Animator.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Scene.h>
+#include <crepe/api/Script.h>
+#include <crepe/api/Sprite.h>
+
+using namespace crepe;
+using namespace std;
+
+class PlayerScript : public Script {
+public:
+ void update() {
+ Rigidbody & rb = this->get_components_by_name<Rigidbody>("player").front();
+ if (this->get_key_state(Keycode::SPACE)) rb.add_force_linear(vec2(0, -10));
+ }
+};
+
+PlayerSubScene::PlayerSubScene(Scene & scn) {
+ GameObject player = scn.new_object("player", "player", vec2(-100, 200));
+ Asset player_body_asset{"asset/jetpack_joyride/barry/defaultBody.png"};
+ Sprite & player_body_sprite
+ = player.add_component<Sprite>(player_body_asset, Sprite::Data{
+ .sorting_in_layer = 10,
+ .order_in_layer = 0,
+ .size = vec2(0, 50),
+ });
+ player.add_component<Animator>(player_body_sprite, ivec2(32, 32), uvec2(4, 8),
+ Animator::Data{
+ .fps = 5,
+ .looping = true,
+ });
+ Asset player_head_asset{"asset/jetpack_joyride/barry/defaultHead.png"};
+ Sprite & player_head_sprite
+ = player.add_component<Sprite>(player_head_asset, Sprite::Data{
+ .sorting_in_layer = 10,
+ .order_in_layer = 1,
+ .size = vec2(0, 50),
+ .position_offset = vec2(0, -20),
+ });
+ player.add_component<Animator>(player_head_sprite, ivec2(32, 32), uvec2(4, 8),
+ Animator::Data{
+ .fps = 5,
+ .looping = true,
+ });
+ Asset player_jetpack_asset{"asset/jetpack_joyride/barry/jetpackDefault.png"};
+ Sprite & player_jetpack_sprite = player.add_component<Sprite>(
+ player_jetpack_asset, Sprite::Data{
+ .sorting_in_layer = 10,
+ .order_in_layer = 2,
+ .size = vec2(0, 60),
+ .position_offset = vec2(-20, 0),
+ });
+ player_jetpack_sprite.active = false;
+ player.add_component<Animator>(player_jetpack_sprite, ivec2(32, 44), uvec2(4, 4),
+ Animator::Data{
+ .fps = 5,
+ .looping = true,
+ });
+ player.add_component<Rigidbody>(Rigidbody::Data{
+ .gravity_scale = 20,
+ .body_type = Rigidbody::BodyType::DYNAMIC,
+ .linear_velocity = vec2(100, 0),
+ });
+ player.add_component<BoxCollider>(vec2(50, 50));
+ player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false;
+}