From 8100a6ce6380e6efe701cffc0b628fc412f4e13b Mon Sep 17 00:00:00 2001 From: max-001 Date: Thu, 19 Dec 2024 10:54:37 +0100 Subject: Renamed classes (added correct suffix) --- src/example/PlayerSubScene.cpp | 68 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 68 insertions(+) create mode 100644 src/example/PlayerSubScene.cpp (limited to 'src/example/PlayerSubScene.cpp') diff --git a/src/example/PlayerSubScene.cpp b/src/example/PlayerSubScene.cpp new file mode 100644 index 0000000..180ca17 --- /dev/null +++ b/src/example/PlayerSubScene.cpp @@ -0,0 +1,68 @@ +#include "PlayerSubScene.h" + +#include +#include +#include +#include +#include + +using namespace crepe; +using namespace std; + +class PlayerScript : public Script { +public: + void update() { + Rigidbody & rb = this->get_components_by_name("player").front(); + if (this->get_key_state(Keycode::SPACE)) rb.add_force_linear(vec2(0, -10)); + } +}; + +PlayerSubScene::PlayerSubScene(Scene & scn) { + GameObject player = scn.new_object("player", "player", vec2(-100, 200)); + Asset player_body_asset{"asset/jetpack_joyride/barry/defaultBody.png"}; + Sprite & player_body_sprite + = player.add_component(player_body_asset, Sprite::Data{ + .sorting_in_layer = 10, + .order_in_layer = 0, + .size = vec2(0, 50), + }); + player.add_component(player_body_sprite, ivec2(32, 32), uvec2(4, 8), + Animator::Data{ + .fps = 5, + .looping = true, + }); + Asset player_head_asset{"asset/jetpack_joyride/barry/defaultHead.png"}; + Sprite & player_head_sprite + = player.add_component(player_head_asset, Sprite::Data{ + .sorting_in_layer = 10, + .order_in_layer = 1, + .size = vec2(0, 50), + .position_offset = vec2(0, -20), + }); + player.add_component(player_head_sprite, ivec2(32, 32), uvec2(4, 8), + Animator::Data{ + .fps = 5, + .looping = true, + }); + Asset player_jetpack_asset{"asset/jetpack_joyride/barry/jetpackDefault.png"}; + Sprite & player_jetpack_sprite = player.add_component( + player_jetpack_asset, Sprite::Data{ + .sorting_in_layer = 10, + .order_in_layer = 2, + .size = vec2(0, 60), + .position_offset = vec2(-20, 0), + }); + player_jetpack_sprite.active = false; + player.add_component(player_jetpack_sprite, ivec2(32, 44), uvec2(4, 4), + Animator::Data{ + .fps = 5, + .looping = true, + }); + player.add_component(Rigidbody::Data{ + .gravity_scale = 20, + .body_type = Rigidbody::BodyType::DYNAMIC, + .linear_velocity = vec2(100, 0), + }); + player.add_component(vec2(50, 50)); + player.add_component().set_script().active = false; +} -- cgit v1.2.3