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authormax-001 <maxsmits21@kpnmail.nl>2024-12-17 13:41:14 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-12-17 13:41:14 +0100
commitf7b8062d6a33195bfc43af0f2a7b6c16a388b588 (patch)
treec5faf4dec4c8017f67a5051019617425af43f458 /src/example/GameScene.cpp
parent67d90ae322818ab51b2796a757f9c18e470b13fe (diff)
Created file for Player
Diffstat (limited to 'src/example/GameScene.cpp')
-rw-r--r--src/example/GameScene.cpp79
1 files changed, 7 insertions, 72 deletions
diff --git a/src/example/GameScene.cpp b/src/example/GameScene.cpp
index 4422514..343f26c 100644
--- a/src/example/GameScene.cpp
+++ b/src/example/GameScene.cpp
@@ -1,12 +1,12 @@
#include "GameScene.h"
#include "Background.h"
-#include "api/Animator.h"
-#include "api/Asset.h"
-#include "api/BoxCollider.h"
-#include "api/Transform.h"
+#include "Player.h"
#include <cmath>
+#include <crepe/api/Animator.h>
+#include <crepe/api/Asset.h>
#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/BoxCollider.h>
#include <crepe/api/Camera.h>
#include <crepe/api/Color.h>
#include <crepe/api/Event.h>
@@ -14,6 +14,7 @@
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Script.h>
#include <crepe/api/Sprite.h>
+#include <crepe/api/Transform.h>
#include <crepe/types.h>
#include <iostream>
@@ -87,24 +88,6 @@ private:
bool took_jetpack = false;
};
-class PlayerScript : public Script {
-public:
- void init() {
- subscribe<KeyPressEvent>(
- [this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); });
- }
-
-private:
- bool keypressed(const KeyPressEvent & event) {
- if (event.key == Keycode::SPACE) {
- Rigidbody & rb = this->get_components_by_name<Rigidbody>("player").front();
- rb.add_force_linear(vec2(0, -10));
- return true;
- }
- return false;
- }
-};
-
void GameScene::load_scene() {
Background background(*this);
@@ -114,57 +97,9 @@ void GameScene::load_scene() {
.bg_color = Color::RED,
});
camera.add_component<BehaviorScript>().set_script<MoveCameraScript>();
- camera.add_component<Rigidbody>(Rigidbody::Data{
- .linear_velocity = vec2(0, 0),
- });
+ camera.add_component<Rigidbody>(Rigidbody::Data{});
- GameObject player = new_object("player", "player", vec2(-100, 200));
- Asset player_body_asset{"asset/jetpack_joyride/barry/defaultBody.png"};
- Sprite & player_body_sprite
- = player.add_component<Sprite>(player_body_asset, Sprite::Data{
- .sorting_in_layer = 10,
- .order_in_layer = 0,
- .size = vec2(0, 50),
- });
- player.add_component<Animator>(player_body_sprite, ivec2(32, 32), uvec2(4, 8),
- Animator::Data{
- .fps = 5,
- .looping = true,
- });
- Asset player_head_asset{"asset/jetpack_joyride/barry/defaultHead.png"};
- Sprite & player_head_sprite
- = player.add_component<Sprite>(player_head_asset, Sprite::Data{
- .sorting_in_layer = 10,
- .order_in_layer = 1,
- .size = vec2(0, 50),
- .position_offset = vec2(0, -20),
- });
- player.add_component<Animator>(player_head_sprite, ivec2(32, 32), uvec2(4, 8),
- Animator::Data{
- .fps = 5,
- .looping = true,
- });
- Asset player_jetpack_asset{"asset/jetpack_joyride/barry/jetpackDefault.png"};
- Sprite & player_jetpack_sprite = player.add_component<Sprite>(
- player_jetpack_asset, Sprite::Data{
- .sorting_in_layer = 10,
- .order_in_layer = 2,
- .size = vec2(0, 60),
- .position_offset = vec2(-20, 0),
- });
- player_jetpack_sprite.active = false;
- player.add_component<Animator>(player_jetpack_sprite, ivec2(32, 44), uvec2(4, 4),
- Animator::Data{
- .fps = 5,
- .looping = true,
- });
- player.add_component<Rigidbody>(Rigidbody::Data{
- .gravity_scale = 10,
- .body_type = Rigidbody::BodyType::DYNAMIC,
- .linear_velocity = vec2(100, 0),
- });
- player.add_component<BoxCollider>(vec2(50, 50));
- player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false;
+ Player player(*this);
GameObject floor = new_object("floor", "game_world", vec2(0, 325));
floor.add_component<Rigidbody>(Rigidbody::Data{