diff options
author | max-001 <maxsmits21@kpnmail.nl> | 2024-12-17 13:41:14 +0100 |
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committer | max-001 <maxsmits21@kpnmail.nl> | 2024-12-17 13:41:14 +0100 |
commit | f7b8062d6a33195bfc43af0f2a7b6c16a388b588 (patch) | |
tree | c5faf4dec4c8017f67a5051019617425af43f458 /src/example/GameScene.cpp | |
parent | 67d90ae322818ab51b2796a757f9c18e470b13fe (diff) |
Created file for Player
Diffstat (limited to 'src/example/GameScene.cpp')
-rw-r--r-- | src/example/GameScene.cpp | 79 |
1 files changed, 7 insertions, 72 deletions
diff --git a/src/example/GameScene.cpp b/src/example/GameScene.cpp index 4422514..343f26c 100644 --- a/src/example/GameScene.cpp +++ b/src/example/GameScene.cpp @@ -1,12 +1,12 @@ #include "GameScene.h" #include "Background.h" -#include "api/Animator.h" -#include "api/Asset.h" -#include "api/BoxCollider.h" -#include "api/Transform.h" +#include "Player.h" #include <cmath> +#include <crepe/api/Animator.h> +#include <crepe/api/Asset.h> #include <crepe/api/BehaviorScript.h> +#include <crepe/api/BoxCollider.h> #include <crepe/api/Camera.h> #include <crepe/api/Color.h> #include <crepe/api/Event.h> @@ -14,6 +14,7 @@ #include <crepe/api/Rigidbody.h> #include <crepe/api/Script.h> #include <crepe/api/Sprite.h> +#include <crepe/api/Transform.h> #include <crepe/types.h> #include <iostream> @@ -87,24 +88,6 @@ private: bool took_jetpack = false; }; -class PlayerScript : public Script { -public: - void init() { - subscribe<KeyPressEvent>( - [this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); }); - } - -private: - bool keypressed(const KeyPressEvent & event) { - if (event.key == Keycode::SPACE) { - Rigidbody & rb = this->get_components_by_name<Rigidbody>("player").front(); - rb.add_force_linear(vec2(0, -10)); - return true; - } - return false; - } -}; - void GameScene::load_scene() { Background background(*this); @@ -114,57 +97,9 @@ void GameScene::load_scene() { .bg_color = Color::RED, }); camera.add_component<BehaviorScript>().set_script<MoveCameraScript>(); - camera.add_component<Rigidbody>(Rigidbody::Data{ - .linear_velocity = vec2(0, 0), - }); + camera.add_component<Rigidbody>(Rigidbody::Data{}); - GameObject player = new_object("player", "player", vec2(-100, 200)); - Asset player_body_asset{"asset/jetpack_joyride/barry/defaultBody.png"}; - Sprite & player_body_sprite - = player.add_component<Sprite>(player_body_asset, Sprite::Data{ - .sorting_in_layer = 10, - .order_in_layer = 0, - .size = vec2(0, 50), - }); - player.add_component<Animator>(player_body_sprite, ivec2(32, 32), uvec2(4, 8), - Animator::Data{ - .fps = 5, - .looping = true, - }); - Asset player_head_asset{"asset/jetpack_joyride/barry/defaultHead.png"}; - Sprite & player_head_sprite - = player.add_component<Sprite>(player_head_asset, Sprite::Data{ - .sorting_in_layer = 10, - .order_in_layer = 1, - .size = vec2(0, 50), - .position_offset = vec2(0, -20), - }); - player.add_component<Animator>(player_head_sprite, ivec2(32, 32), uvec2(4, 8), - Animator::Data{ - .fps = 5, - .looping = true, - }); - Asset player_jetpack_asset{"asset/jetpack_joyride/barry/jetpackDefault.png"}; - Sprite & player_jetpack_sprite = player.add_component<Sprite>( - player_jetpack_asset, Sprite::Data{ - .sorting_in_layer = 10, - .order_in_layer = 2, - .size = vec2(0, 60), - .position_offset = vec2(-20, 0), - }); - player_jetpack_sprite.active = false; - player.add_component<Animator>(player_jetpack_sprite, ivec2(32, 44), uvec2(4, 4), - Animator::Data{ - .fps = 5, - .looping = true, - }); - player.add_component<Rigidbody>(Rigidbody::Data{ - .gravity_scale = 10, - .body_type = Rigidbody::BodyType::DYNAMIC, - .linear_velocity = vec2(100, 0), - }); - player.add_component<BoxCollider>(vec2(50, 50)); - player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false; + Player player(*this); GameObject floor = new_object("floor", "game_world", vec2(0, 325)); floor.add_component<Rigidbody>(Rigidbody::Data{ |