aboutsummaryrefslogtreecommitdiff
path: root/src/example/GameScene.cpp
diff options
context:
space:
mode:
authormax-001 <maxsmits21@kpnmail.nl>2024-12-17 09:26:01 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-12-17 09:26:01 +0100
commit19d70481301e89481da64bc9bc59e1b81697c9e3 (patch)
treee05188b795edc90eb79c7f64bb3469a179741dfb /src/example/GameScene.cpp
parent5995e40f583ef281468866954f6f82c71ab43453 (diff)
Moved Scene into seperate file
Diffstat (limited to 'src/example/GameScene.cpp')
-rw-r--r--src/example/GameScene.cpp50
1 files changed, 50 insertions, 0 deletions
diff --git a/src/example/GameScene.cpp b/src/example/GameScene.cpp
new file mode 100644
index 0000000..8a0ec5c
--- /dev/null
+++ b/src/example/GameScene.cpp
@@ -0,0 +1,50 @@
+#include "GameScene.h"
+#include "Background.h"
+
+#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/Camera.h>
+#include <crepe/api/Color.h>
+#include <crepe/api/Event.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Script.h>
+#include <crepe/types.h>
+
+using namespace crepe;
+using namespace std;
+
+class MoveCameraScript : public Script {
+public:
+ void init() {
+ subscribe<KeyPressEvent>(
+ [this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); });
+ }
+
+private:
+ bool keypressed(const KeyPressEvent & event) {
+ if (event.key == Keycode::RIGHT) {
+ Transform & cam = this->get_components_by_name<Transform>("camera").front();
+ cam.position.x += 100;
+ } else if (event.key == Keycode::LEFT) {
+ Transform & cam = this->get_components_by_name<Transform>("camera").front();
+ cam.position.x -= 100;
+ }
+ return true;
+ }
+};
+
+void GameScene::load_scene() {
+ Background background(*this);
+
+ GameObject camera = new_object("camera", "camera", vec2(600, 0));
+ camera.add_component<Camera>(ivec2(1700, 720), vec2(2000, 800),
+ Camera::Data{
+ .bg_color = Color::RED,
+ });
+ camera.add_component<BehaviorScript>().set_script<MoveCameraScript>();
+ camera.add_component<Rigidbody>(Rigidbody::Data{
+ .linear_velocity = vec2(100, 0),
+ });
+}
+
+string GameScene::get_name() const { return "scene1"; }