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authormax-001 <maxsmits21@kpnmail.nl>2024-11-24 11:50:16 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-11-24 11:50:16 +0100
commit5f710fedcbbf43f65e0ef1241f22e06d42cf79b9 (patch)
tree2c97cd0a635632d5a32788ae6c9f4a99c7c4e95d /src/doc/feature
parent2052988dba049cfa2032d01ff9e6f7bb53d084fe (diff)
parent1499363d85abedbdb571e33801b821f4dfabc638 (diff)
Merge remote-tracking branch 'origin/master' into max/scenes
Diffstat (limited to 'src/doc/feature')
-rw-r--r--src/doc/feature/scene.dox6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/doc/feature/scene.dox b/src/doc/feature/scene.dox
index 5d765f9..bac1c87 100644
--- a/src/doc/feature/scene.dox
+++ b/src/doc/feature/scene.dox
@@ -36,7 +36,7 @@ concrete scene to be added.
#include <crepe/api/LoopManager.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Scene.h>
-#include <crepe/api/Vector2.h>
+#include <crepe/util/types.h>
using namespace crepe;
@@ -44,8 +44,8 @@ class MyScene : public Scene {
public:
void load_scene() {
ComponentManager & mgr = this->component_manager;
- GameObject object1 = mgr.new_object("object1", "tag_my_scene", Vector2{0, 0}, 0, 1);
- GameObject object2 = mgr.new_object("object2", "tag_my_scene", Vector2{1, 0}, 0, 1);
+ GameObject object1 = mgr.new_object("object1", "tag_my_scene", vec2{0, 0}, 0, 1);
+ GameObject object2 = mgr.new_object("object2", "tag_my_scene", vec2{1, 0}, 0, 1);
}
string get_name() const { return "my_scene"; }