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authorLoek Le Blansch <loek@pipeframe.xyz>2025-01-11 22:01:53 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2025-01-11 22:01:53 +0100
commitf06be6004ec8b47e3b4b1ba4fda068b365923683 (patch)
tree26376513f8a52386e6127af324aa65177b620620 /src/doc/feature/scene.dox
parenta6803980f1e74ecf1abb007b7c77f00d2cd92c43 (diff)
update doxygen documentation w/ updated APIloek/doxygen
Diffstat (limited to 'src/doc/feature/scene.dox')
-rw-r--r--src/doc/feature/scene.dox15
1 files changed, 6 insertions, 9 deletions
diff --git a/src/doc/feature/scene.dox b/src/doc/feature/scene.dox
index 4124e37..b680eec 100644
--- a/src/doc/feature/scene.dox
+++ b/src/doc/feature/scene.dox
@@ -40,31 +40,28 @@ added to the loop/scene manger via loop_mgr::add_scene<>(). The templated
argument should define the concrete scene to be added.
```cpp
-#include <crepe/api/LoopManager.h>
-#include <crepe/api/GameObject.h>
+#include <crepe/api/Engine.h>
#include <crepe/api/Scene.h>
-#include <crepe/types.h>
using namespace crepe;
class MyScene : public Scene {
public:
void load_scene() {
- ComponentManager & mgr = this->component_manager;
- GameObject object1 = mgr.new_object("object1", "tag_my_scene", vec2{0, 0}, 0, 1);
- GameObject object2 = mgr.new_object("object2", "tag_my_scene", vec2{1, 0}, 0, 1);
+ GameObject object1 = new_object("object1", "tag_my_scene", vec2{0, 0}, 0, 1);
+ GameObject object2 = new_object("object2", "tag_my_scene", vec2{1, 0}, 0, 1);
}
string get_name() const { return "my_scene"; }
};
int main() {
- LoopManager loop_mgr;
+ Engine foo;
// Add the scenes to the loop manager
- loop_mgr.add_scene<MyScene>();
+ foo.add_scene<MyScene>();
- loop_mgr.start();
+ return foo.main();
}
```